Quick Answers / 'Newbie' Questions

I have a quick question. I recently bought Civ 4, Warlords and Beyond the Sword all separately. My question is about patches. I am going to install them all on my computer and I was wondering which patches I would need to get. Would I have to get every patch, only Civ 4 patches, only the recent patches, the Civ 4 patches before I install the next game or something else. Any help would be appreciated.
 
I have a quick question. I recently bought Civ 4, Warlords and Beyond the Sword all separately. My question is about patches. I am going to install them all on my computer and I was wondering which patches I would need to get. Would I have to get every patch, only Civ 4 patches, only the recent patches, the Civ 4 patches before I install the next game or something else. Any help would be appreciated.
:band: Welcome to CFC :band:
Beyond the Sword already patches Vanilla and Warlords to the most recent patch when you install it so all you need to get is the newest BtS patch, e.g. from here.
 
Ori said it best

FYI
http://www.firaxis.com/games/downloads.php

In the future, if you ever add multiple patches to any program, you have to do them in order, small to big. Each patch number is a game version number.
Look at the version of the game that you have, which in Civ is seen in the game's advanced screen or in add/remove programs and take yours up to the highest version.....at your own risk.
 
DON'T OPEN THAT BOX!!! kevo, you should return Warlords, you don't need it. Just install the baisic (called Vanilla) Civ4, then Beyond the Sword, then download the patch. The only thing you can get in Warlords is the mods/scenarios, which aren't very good in my opinion.
 
I have a question about cities in Civ IV. Some of my cities for some reason stay at population 1, even though I don't have no-growth picked in the city menu. Also, some cities have started shrinking. What gives?
 
I have a question about cities in Civ IV. Some of my cities for some reason stay at population 1, even though I don't have no-growth picked in the city menu. Also, some cities have started shrinking. What gives?

Check how much food they produce. A city needs 2:food: per population point to maintain its size, if you want it to grow, it needs excess :food: beyond that (though if it's just one, the city will shrink again after it has grown in size because there's not enough food for the new population). Usually you should be able to fix the problem by working different tiles, i.e. switch from a low food high production tile to one with more food.
 
Im wondering how you farm grassland that isnt touching a freshwater source. The game wont allow farming it even though the tile has two :food: symbols on it, however I can farm other locations near it along the river.
 
Im wondering how you farm grassland that isnt touching a freshwater source. The game wont allow farming it even though the tile has two :food: symbols on it, however I can farm other locations near it along the river.
Once you have researched Civil Service you can spread irrigation, i.e. you can farm any grassland or plains that either is adjacent to a fresh water source OR to another (irrigated) farm. Prior to that you cannot farm tiles that have no resource and not fresh water.
 
This is from memory but I will check my game later tonight. I do believe I read something about Civil Service for this and so I worked to get Civil Service...but i cant recall if it worked, seems i still had some issue. I'll have to try tonight, what you said, but while I got your attnetion, I'm wondering, would the irrigated farm that I am adjacent to &/or the tile I have yet to farm, (both) need to be improved with roads in order to farm the non-fresh water grassland tile?

Maybe the leader I am matters, Im some German guy with an 1700s sideways hat in a blue coat and on archipelago islands with lots of gold, rubies, game, livestock, naners and silk. Small areas with both tundra and jungle << odd
 
This is from memory but I will check my game later tonight. I do believe I read something about Civil Service for this and so I worked to get Civil Service...but i cant recall if it worked, seems i still had some issue. I'll have to try tonight, what you said, but while I got your attnetion, I'm wondering, would the irrigated farm that I am adjacent to &/or the tile I have yet to farm, (both) need to be improved with roads in order to farm the non-fresh water grassland tile?

Maybe the leader I am matters, Im some German guy with an 1700s sideways hat in a blue coat and on archipelago islands with lots of gold, rubies, game, livestock, naners and silk. Small areas with both tundra and jungle << odd

Roads aren't of any importance for building farms.

The following tiles can get a farm improvement:
-flood plains, desert, grassland, plains and tundra adjacent to a fresh water source. Fresh water sources include rivers, fresh water lakes (see tool tip information to distinguish coastal tiles from fresh water lakes) and oasis tiles.
-grassland and plains adjacent to irrigated farm tiles after you have invented civil service.
-any grassland or plains tile after you have invented biology.
-Wheat, rice and corn tiles can always be farmed.

Irrigation spreads from the fresh water source through farmed tiles. Irrigation improves the food output of farmed tiles by 1. This means that after biology a farmed tile without irrigation gets a food bonus of 1 and a farmed tile with irrigation gets a food bonus of 2. It also means that irrigated farms build on top of wheat, rice and corn have a food bonus 1 greater than their non-irrigated counterparts.
Before biology, the food output is one lower.
 
Where can I get a good XML Reader? Im planning to make a mod.
 
Does anyone know where I can find more info about which starting build preferences that`s considered to be the best and why? Such as: Worker - Warrior - Settler etc. I play on Prince.
 
Does anyone know where I can find more info about which starting build preferences that`s considered to be the best and why? Such as: Worker - Warrior - Settler etc. I play on Prince.

There are too many variables to consider, there is no single best starting build order. It depends on the surrounding terrain.

That being said, it is often useful to start building something that can increase the productivity of your city. Whether that is a worker or a workboat depends on the surrounding terrain and the worker technologies available at the time.

You'll probably want to start exploring with the starting unit. Once the worker/workboat was finished, you have the option to build another if that would help the city further (especially with workboats, you might need several). When you go for something else, it could be
-a unit to protect the city and suppress unhappiness (we need protection)
-a unit to help exploring and uncover the fog of war (barbarians can only spawn in the fog of war)
-a settler to expand your empire
-maybe a world wonder if the capital has stone or marble in its culture area (I usually don't do this, but some players are wonder addicted)
-a barracks to let the city grow a bit bigger while it is being build and to create experienced units

I can't say the absolute order in which to build these things as it depends on the surrounding terrain and other circumstances.
 
Can anyone tell me if they have received Collateral damage on some random turn.
I was about to conquer this annoying civ and right before the striking below, i get an event log say, "You have received Collateral damage! You lose Six units! Why???
 
Can anyone tell me if they have received Collateral damage on some random turn.
I was about to conquer this annoying civ and right before the striking below, i get an event log say, "You have received Collateral damage! You lose Six units! Why???
Because they attacked you with a seige weapon. Six units are DAMAGED slightly, not lost. Go ahead and KILLS TEHM!!!!!!!111!!11!!!!!1!!!
The road to war WW2 Mod dosent work multiplayer "hotseat" for me, how do I do? :(

You don't. Some Mods just don't work. But Mods suck anyway, so don't even bother.
 
The cost is 3*number of hammers purchased. Double this if you have put no hammers at all towards the construction. The Kremlin reduces the cost by 33%.
 
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