Quick Answers / 'Newbie' Questions

@ggganz - For purposes of cash rushing 3 gold = 1 hammer unless you have the Kremlin, or you're buying from scratch, or you're buying a wonder (those cost twice as much as normal as well). Mining Inc generally gives a conversion nearer 2 gold : 1 hammer, but has the obvious disadvantage of being non instantaneous.
 
The cost is 3*number of hammers purchased. Double this if you have put no hammers at all towards the construction. The Kremlin reduces the cost by 33%.

So 3 :gold: = 1 :hammers:???

Yes, 3 :gold: = 1 :hammers:

BTW, three comments.
1) The penalty for rushing at no hammers towards construction is only 50%, so you get 4.5 :gold: = 1 :hammers: or 3 :gold: = 2/3 :hammers:
With the Kremlin it is 3 :gold: = 1 :hammers: for rushing at no hammers towards construction and 2 :gold: = 1 :hammers: for rushing when you do have some hammers invested towards construction.
2) These hammers are not multiplied by production bonuses in the city. (You already received gold bonuses when you produced the gold.) In early versions of civ4, there were production bonuses on top of this making gold rushing quite overpowered.
3) World wonders (and national wonders) have severe penalties for rushing. The conversion factor from gold to hammers is a lot worse for world wonders (and national wonders). (This is also true for pop rushing world wonders.) The extra costs for rushing a world wonder or national wonder depends on the world wonder or national wonder. The penalty is not the same for each of them.
 
Playing with BtS 3.13: is it possible to carry bombers over the sea?
 
don't forget that pop rushing also sacrifices hammers, commerce, gold, science, GPPs... :)

So...Seems like pop rushing is better than gold rushing. Pop rushing converts food to hammers at close to a 1:1 ratio.

And that it's much easier to produce gold then it is to produce food in late game big cities. Also, the gold can be produced in one city and used in another.

In my present game, I'm making over 4000 gold per turn at 100% gold and it's increasing every turn (huge map, late game, own 12-15% of the world). That's a lot of gold rushing power if I want to. Not that it's always a good thing to rush everything as it will cost you in scientific development because of the high gold slider.

Playing with BtS 3.13: is it possible to carry bombers over the sea?

Yes, select the bomber (with movement points) and right click the friendly (yours or someone with whom you have open borders) city. You can also use the rebase function. It's one of the various options of all airplanes.
 
Yes, but I've got the problem that I need to use them against Zara and his closer neighbour is Pericles that is also his vassal (I'm playing on Pangea map).

So the only way to use them would be over the sea, but, as you said, it seems impossible...
 
Yes, but I've got the problem that I need to use them against Zara and his closer neighbour is Pericles that is also his vassal (I'm playing on Pangea map).

So the only way to use them would be over the sea, but, as you said, it seems impossible...

Ah, bombers can't be placed on aircraft carriers. (In real life, carriers use specialised fighter-bombers, which can be used from the short landing platform of carriers.) You can use fighters from carriers, but those don't have the collateral damage effect.

Alternatively, if there is one single city nearby from a civilisation with whom you have an open borders treaty, then you can base your bombers there. Be warned that your open borders 'friend' won't defend your bombers when the war starts. You need to have your own defenders in such a city.

Amphibious invasions against large civilisations on other continents where you have no open-borders-friends at all are tough. You need to have a big invasion army. You could consider tactical nukes. :nuke: :cool:
 
I'm having difficulty understanding the advantage to increasing my culture slider. Doing so sacrifices the money I have available to put into technology research and therefore slows it down. How is that helping my civilization?
 
I'm having difficulty understanding the advantage to increasing my culture slider. Doing so sacrifices the money I have available to put into technology research and therefore slows it down. How is that helping my civilization?
You create some more :culture: in all your cities - this may help for border expansion but is mostly useful if you are going for a culture victory.
Also and more useful in most cases you get +1 :) for every 10% of your culture slider and an additional +1 :) for every 10% of your culture slider if you have a theater and an additional +1 :) for every 20% of your culture slider if you have a Colosseum - this is a big boost for your cities since you can usually grow them more so that this makes up (part of) the decreased research...
 
You create some more :culture: in all your cities - this may help for border expansion but is mostly useful if you are going for a culture victory.
Also and more useful in most cases you get +1 :) for every 10% of your culture slider and an additional +1 :) for every 10% of your culture slider if you have a theater and an additional +1 :) for every 20% of your culture slider if you have a Colosseum - this is a big boost for your cities since you can usually grow them more so that this makes up (part of) the decreased research...
Ah! I forgot about cultural victory. I'm so used to playing the full-length game.
 
I don't get it. 2 games ago I had 2 uranium mines, roaded to my capitol, but neither registered. Did it matter that both of my mines were on plots that were inside my cultural color, but by less than 50%?

Also, last game I had one coal mine, but it did not show up either. it was on a separate continent and it was right next to a city but I had less than 50% nationality inside that city (like 10%) that one was within my cultural borders as well.

is this a bug or is there a rule I don't know about?
 
for the uranium, you also need fission

for the cola mine, I suspect either that there was no road, or that the coal mine was not linked to your capitol (blockade or no astronomy)
 
for the uranium, you also need fission

for the cola mine, I suspect either that there was no road, or that the coal mine was not linked to your capitol (blockade or no astronomy)

I never realized that.
So if you only can transport with galleys then you can't use the resources from your new island?
 
what I said is silly, except if you're portuguese or play chieftain-... Astronomy is required to get ressource across the ocean; seafaring is required to get ressources along the coast.

So to be perfectly clear, to get a ressource to a city A:
- it must have the correct improvement (or a fort in BTS) and you must have the tech required (fission for uranium)
- it has to be linked to one of your cities (road or river) (city B)
- the city B has to be connected to the city A in one way or another (road, river or coast with seafaring, ocean with astronomy)
- the path between cities A and B must be clear (no blockade, no interruption by the cultural boundaries of another Civ without open borders)

If this does not help, a save of your game would help :)
 
pkp said:
Also, last game I had one coal mine, but it did not show up either. it was on a separate continent and it was right next to a city but I had less than 50% nationality inside that city (like 10%) that one was within my cultural borders as well.

is this a bug or is there a rule I don't know about?

One minor possibility is that you were looking for the coal in the city with the National Park wonder, which removes coal access.
 
BTS question: I have a local lan behind Linksys router attached to a cable moden, and a couple of friends have the local lan and router thru a cable moden or thru a DSL modem. When we try to play together on-line, we never see a port number and none of us can connect to a game any one of us starts. The game comes up on the multiplay game screen and we see each other in the internet lobby, but when we create a game, the host ping is [unknown].

Any solutions for this problem? Do I need to configure my router differently or my lan setup?
 
One minor possibility is that you were looking for the coal in the city with the National Park wonder, which removes coal access.

warlords only, I don't have bts
Is it worth the purchase in your opinion?

I was on archipelago [sic?] so I was able to invade before astronomy. I'm pretty sure that was the exact issue. I just never noticed it before because I have never had the chance to make a large scale sea invasion before astronomy. Also, MaMu of Mali, the tech piggy he is, traded me railroad long before I would have researched it myself.

I was able to get there because our cultural borders touched. I think the link broke when I invaded the city and dropped it's culture to zero.
 
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