The Conquerer22
Warlord
I admit, thats what he was thinking, lol
Roland, thanks for the reply. I agree with most of the stuff you said. I think its odd that there was such a large gap in the wars with the Khmer that we had actually started trading resources and technology again. I only declared twice in the games length.
I had knocked him down to two cities, and I was actually looking to stop the war much earlier than that. What bugs me is that they are completely unwilling to talk! It would be one thing if they refused to make peace, but Id be happy to atleast be able to throw an offer on the table. As it was, I was in a decent position to fight off Shaka and Khmer man was no threat at all by the point. Id imagine if I was in Khmer man's position, and my people were on the brink of annihilation (sp?), Id be looking at peace talks - or even becoming a vassal state? Oh well.
I think Im going to start avoiding early wars as I havent been too successful with them since the patch.
I read the thread you created. You need to go to My Documents\My Games\Sid Meier's Civilization 4 (or the name of the expansion pack you want to use them in)\customassets\units and then put them in the folder of the unit you want to use them for. Create the folder with the name of the unit if it does not already exist, no spaces (example, MechanizedInfantry).
Roland, thanks again for your reply. I guess I see your point on the refusing to talk; why waste the time trying out all kinds of offers if they aren't going to accept any of them. Your multiplayer example makes a lot of sense as well.
As far as WW goes, I was pretty sure how it worked (as far as it only building up while fighting in the enemies territory) so I guess if WW is growing, and I cant make peace with the enemy yet, I should just pull out of their territory and play it defensively until they are willing to talk? Id have to deal with some WW but atleast it wouldnt reach ridiculous numbers, if Im understanding correctly.
Roland, thanks again for your reply. I guess I see your point on the refusing to talk; why waste the time trying out all kinds of offers if they aren't going to accept any of them. Your multiplayer example makes a lot of sense as well.
As far as WW goes, I was pretty sure how it worked (as far as it only building up while fighting in the enemies territory) so I guess if WW is growing, and I cant make peace with the enemy yet, I should just pull out of their territory and play it defensively until they are willing to talk? Id have to deal with some WW but atleast it wouldnt reach ridiculous numbers, if Im understanding correctly.
Roland, thanks again for your reply. I guess I see your point on the refusing to talk; why waste the time trying out all kinds of offers if they aren't going to accept any of them. Your multiplayer example makes a lot of sense as well.
As far as WW goes, I was pretty sure how it worked (as far as it only building up while fighting in the enemies territory) so I guess if WW is growing, and I cant make peace with the enemy yet, I should just pull out of their territory and play it defensively until they are willing to talk? Id have to deal with some WW but atleast it wouldnt reach ridiculous numbers, if Im understanding correctly.
Hey, how would I merge mods into the original of the game?
Like for example, I have a canada mod and the Settler's mod.
I want it to be so that I can have elements from both mods put into a normal game of Civ so then I won't have to load a mod or deal with the frustration of only having one. Anybody know?
I find that when a civ is for most intents and purposes beaten, but as in your case you can't really finish them of and they still refuse to talk, then send a small pillage party to their remaining lands. Just pillage everything in sight, and the great majority of the time, they will be willing to discuss peace.
You won't get much ww for a pillage "away" party, but I find a stubborn ai often breaks after a good old pillage![]()
I have one turn to go until a Time Victory in BTS. Can I turn off the Time Victory option anyway?
Can I alter Victory conditions pre-game?
thanks. I will probably let it be because that isn't too simple. Any Victory is cool anyway.
Can I alter Victory conditions pre-game?
If you like to read:
I used to not like time victory but I like it more now, it's just a combo victory which is actually a good way to win. To spread out your efforts on variuos tactics.The Holy Roman Charlemagne was a total warmonger, decalred war on me twice while I never did on him. I isolated from him though, refused his demands for tribute which is how he began relations, so after that I did no trades and I spied on him and sent privateers after his stuff. I was surprised his holiness had such a short temper. Anyone who asks for tribute needs to be shut down. And learned something about my religious heritage. (I'm Catholic). He almost had me by sea. We did a dual game on a tiny map. I was Abe Lincoln. Warlords level, normal speed.
Diff. question. Recently I had a game where I somehow generated 8 Great
Spies. Great, you say! Five came from one city and three from another. So
I decided to build Scotland Yard. But each time my only option other than
espionage was to build another Scotland Yard. So I built six of them in total
and spied with the rest. Any other time, I usually don't get one Great Spy.
My question really is, how many Scotland Yards can you build, and what
special conditions can spawn so many Great Spies?? Incidently, I lost that
game when Mansa achieved three legendary cities. But boy, my law enforce-
was ace!!!
Note that the chance to generate a certain great person has changed in BTS compared to what is mentioned in the article. It's now based on the total amount of great person points generated in a city of a certain type, not a per turn thing.