Quick Answers / 'Newbie' Questions

Thank you GGGANZ! :goodjob:

Your explanation about whipping to reduce :mad: was interesting.

I didn't realize the link between bread and its being taken away by the difference between the sicko face and red cross.

Fat Cross? I've seen that name tossed around, don't know what it really means. You said nearest 20 tiles? Getting my crayons out, I drew what may be the "fat cross": City in center, two long x two wide tiles to the East & West, and three tiles wide x two long for North, and South?

Regards and thanks!

JohnYoga
 
Is the effect of great generals cumulative? I had a game where I merged three great generals into a single city, yet forces were still only coming out of there with 2 promos. Was I just wasting the last two great generals?
 
Is the effect of great generals cumulative? I had a game where I merged three great generals into a single city, yet forces were still only coming out of there with 2 promos. Was I just wasting the last two great generals?
Yes, the effect is cumulative, but each Great General adds only 2 XP to each unit coming out of the city. This is not the same as an extra promotion. It will usually take 2-3 Great Generals to get an extra promotion for units built in a city, depending on what buildings exist there (Barracks, Drydock), what civics you are running (Theology, Vassalge), and whether you have the Charismatic trait or not. The amount of Great Generals needed for an extra promotion increases exponentially within the same city, so it is often better to spread your Great Generals around in different cities after a time.
 
No, it's the 8 squares N, NE, E, SE, S, SW, W, and NW, plus those directly adjacent to them (not diagonal).

ggganz,

It must be hard to explain in words...I googled it inside the forums, and I didn't see any pictures of what this thing looks like. Sooo...I merely opened a city screen, and now I see the fat cross.

Thank you again for your help ggganz!:goodjob:

JohnYoga
 
Hope this is the appropriate place for this question.

Why can my spy attempt to sabotage a building in one city, but not in the next? The sabotage option doesnt appear, even though its the same target civilization. Thanks.
 
Perhaps you do not have the correct amount of espionnage points. Or perhaps there are no building in the city.

Wlcome to cfc btw \o/
 
ocitalis said:
Why can my spy attempt to sabotage a building in one city, but not in the next? The sabotage option doesnt appear, even though its the same target civilization.

It could be that one city doesn't have any buildings to sabotage. Another possibility is that in one case the building is cheaper to sabotage in one case than the other, and you only have enough espionage points for the cheaper one (missions you can't afford are not displayed). There are many factors that affect mission cost; e.g distance of the foreign city from your civ, the presence of foreign spies, the time your spy has been in the city, the religion in the city, etc. so the cost of many missions will vary from city to city even within the same civ.
 
Hope this is the appropriate place for this question.

Why can my spy attempt to sabotage a building in one city, but not in the next? The sabotage option doesnt appear, even though its the same target civilization. Thanks.

Next to the explanations already presented here, it seems that there is a bug related to the sabotage building mission. A poster named Trojan Sheep mentioned that he had found and solved this bug in the thread about the Unofficial BTS 3.13 patch. You can find his post here.
 
So, let's say that I "retired" just to see what my ranking would be based on where I was at that moment. Then, instead of reloading the save, I just hit the "Wait! Just one more turn...." button. Then I went ahead an played another hour and a half, doing things that would have actually triggered a victory, but confused the heck out of me when no victory message popped up.

Is there a way to undo the retire, or do I need to just go back to the save before the retire and replay it from there? (I'm assuming that I need to go back to the save, but I just wanted to see if anyone can confirm that for me.)

Thanks!
 
So, let's say that I "retired" just to see what my ranking would be based on where I was at that moment. Then, instead of reloading the save, I just hit the "Wait! Just one more turn...." button. Then I went ahead an played another hour and a half, doing things that would have actually triggered a victory, but confused the heck out of me when no victory message popped up.

Is there a way to undo the retire, or do I need to just go back to the save before the retire and replay it from there? (I'm assuming that I need to go back to the save, but I just wanted to see if anyone can confirm that for me.)

Thanks!
Yes, you need to go back to the save before the retire and replay the game from there. Once you've retired, you can't win the game through any victory condition because you've already lost. Just like if you lose the game because an AI gets a cultural victory, you can't then go on to win a space race victory. ;)
 
Hello, anyone knows if there's a way / mod to set a maximum era for a given game ?

You will have to mod the game to do that. There is a way to start the game in a later age, but no way to stop the game at an earlier age. There might be a mod out there that already does this.

I don't think it's very hard to mod a technology out of the game. In the file CIV4TechInfos.xml located in ...\Civilization 4\Beyond the Sword\Assets\XML\Technologies, the information about technologies is stored (or if you don't play with Beyond the Sword, then you should look in the Warlords directory or the main directory). Each of the technologies has a value called bDisable which is set to 0 for all of them. I wouldn't be surprised if setting the value to 1 would disable the technology. If that doesn't work, then I'd try setting the cost of the technology to -1 (iCost variable which determines the research cost). If that doesn't work, then you could try deleting the entire technology from this file (that might cause problems if other files are referring to that technology).

If all of that doesn't work, then you could use some expert advice from the modders on this forum found in the Creation and Customization subforum.
 
I have a question about map size and # of players. When you increase the number of players/ais, does the map size increase, so on a standard map, every player will have about the same room, or does the map size stay the same so every player gets less?
 
I have a question about map size and # of players. When you increase the number of players/ais, does the map size increase, so on a standard map, every player will have about the same room, or does the map size stay the same so every player gets less?
It stays the same, so that every player gets less room. If you want more players and for players to still have a decent amount of room, try increasing the map size or decreasing the sea level. :)
 
My capital city has refused to grow. I have 54 food and only 44 of it is being used and it says my city is growing by 1 turn but it's not increasing in size at all. The city is healthy and happy to.

What's going on?
 
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