Quick Answers / 'Newbie' Questions

Another question :)

Is there anywhere you can see how close you are to a global warming event occuring, and any way to prevent it?

In civ2 there was pollution and then a warning that global warming was going to occur if pollution levels weren't brought under control.

So far in civ4 it seems that global warming will render a fertile land title useless kinda randomly within my civ once I hit the modern age.

Is there anyway to keep tabs on the risk of global warming and ways to prevent it?
 
I have a question: Why can't I declare war on Shaka/Washington in the attached save? (It's a Hotseat game.) It seems that there is no reason why I shouldn't be able to... I have never been at war with them. I actually seem to recall seeing this "cannot declare war" thing with them earlier in the game, but I didn't think anything of it at the time. Now it looks like it could be a problem if it remains this way. Any ideas? Is it something to do with spies, perhaps? Or have I found a very bad bug? (I sincerely hope not!) :confused:

Another question :)

Is there anywhere you can see how close you are to a global warming event occuring, and any way to prevent it?

In civ2 there was pollution and then a warning that global warming was going to occur if pollution levels weren't brought under control.

So far in civ4 it seems that global warming will render a fertile land title useless kinda randomly within my civ once I hit the modern age.

Is there anyway to keep tabs on the risk of global warming and ways to prevent it?
The only way to reduce global warming is not to fire so many nuclear missiles, I believe. I don't think there's any way of knowing when global warming will strike.
 

Attachments

I have a question: Why can't I declare war on Shaka/Washington in the attached save? (It's a Hotseat game.) It seems that there is no reason why I shouldn't be able to... I have never been at war with them. I actually seem to recall seeing this "cannot declare war" thing with them earlier in the game, but I didn't think anything of it at the time. Now it looks like it could be a problem if it remains this way. Any ideas? Is it something to do with spies, perhaps? Or have I found a very bad bug? (I sincerely hope not!) :confused:

You have a peace treaty with Shaka. THat is the reason why you can't declare war to him.

As for why you have a peace treaty with him, in BTS, when one civ asks another civ for a gift/tribute and that other civ gives in, a 10-turns peace treaty is signed between both civs. Have you asked Shaka for something on the previous turn?

10-turns peace treaties are also signed at the end of wars.
 
You have a peace treaty with Shaka. THat is the reason why you can't declare war to him.

As for why you have a peace treaty with him, in BTS, when one civ asks another civ for a gift/tribute and that other civ gives in, a 10-turns peace treaty is signed between both civs. Have you asked Shaka for something on the previous turn?

10-turns peace treaties are also signed at the end of wars.
That could be it. I think Shaka demanded some insignificant tech a few turns ago, and I figured I could use the relations boost, so I agreed to it. That's no problem then, if it's only 10 turns - I was just worried that I wouldn't be able to declare war at all for the rest of the game. :)

Thanks for the explanation. I hadn't realised that they'd made that change in BTS.
 
Thanks for the explanation. I hadn't realised that they'd made that change in BTS.

You can see peace treaties in the "active deals" tab of the foreign relations advisor. By hovering over it, you can also know how much longer it will last.

This change is basically here to avoid the "I demand you a big tech, and then backstab you" syndrome. But you can still make trades without fearing peace treaties: what good will make the knowledge of drama or philosophy to them when you will invade? :rolleyes:
 
my wife asks what is there in civilization, you people make such a big fuss about it .civ fanatics throw some light to this barbarian .
 
my wife asks what is there in civilization, you people make such a big fuss about it .civ fanatics throw some light to this barbarian .
Well, it's a little hard to explain to a "non-believer", but I'll try.

What makes Civ such a great game, and so many of its players into fanatics?

First off, there's the historical aspect of the game. This is what probably first drew me into Civ, since I'm something of a history buff. Of course the game delves into alternate history (and gets things wrong sometimes, even painfully so, but always in the interest of better gameplay). But if you're into history, it's fun as all get out to pretend to be Caesar or Genghis Khan or Elizabeth I for awhile--especially if you can out-do them.

Which leads me, second, to the role-playing element of the game. You get to be someone famous (or infamous) from history when you play. And you're not just adopting the persona of a great leader; you get to be Isaac Newton when you make a discovery, Christopher Columbus as you explore new lands, Buddha when you found a religion, and so on.

Third, there's the novelty. Every game is different. The map is different, your opponents change, and therefore the challenges always vary. If that's still not enough variety, you can mix things up by changing the map type, selecting different rule options, playing scenarios, loading mods... The replay value of Civ is unsurpassed by just about any other game I can think of.

Fourth, the fact that it's turn-based rather than real-time ironically makes it all the more absorbing. This is a game, like the timeless classic chess, that encourages long, deep thought. "A series of interesting choices," is how Sid Meier, its creator, once described it, and you'll not find a pithier or more apt description. Civ is intellectually absorbing. How many video games can you say that about?

Fifth, there's the victories-within-the-game. This is one of the most brilliant elements of civ from a game design standpoint, in my opinion. It takes a long time to reach victory, but along the way, there are dozens of smaller victories to win: world wonders to complete before anyone else, religions to found, tech races for free techs or great people, and, of course, wars to be fought and won. So rather than despondently waiting for the big payoff at the end, you have the constant challenge of smaller victories (or losses that must be avenged!) along the way.

Sixth, this is a game that is, ultimately, about power: military, economic, diplomatic, cultural--all are different types of power. How many of us really have this sort of power in our lives? Most of us are at the mercy of powerful forces far beyond our control, never mind our comprehension. I suspect those who do have real power don't play Civ or anything like it; they don't need to--they can do the real thing. (Unfortunately, real-life power games often cost lives; in a perfect world, politicians and generals would play out their malevolent games in simulations instead.) Escaping into Civ lets us pretend for awhile that we control the destiny of an entire civilization, even a whole world. It's often a welcome contrast to the relative constraint of our everyday lives.

But finally, the game is just plain fun. When you see that wonder movie after turns of sweating out its completion, when you win that battle despite long odds, when the free Great Person appears, when that eerie chime sounds indicating you're the first to circumnavigate the globe or discover Liberalism, when your detested opponent capitulates--well, that's just a hoot, isn't it? Humans are one of the few species on this planet that continue to play into adulthood, and I think that's something to be celebrated--and that's what I'm doing everytime I sit down for "one more turn" (or more) of Civilization. :goodjob:
 
I understand that Civ makers have been recently busy with making a console version of Civ, but are there current plans for another official patch release for BTS, or is the 3.13 version considered final?
 
I understand that Civ makers have been recently busy with making a console version of Civ, but are there current plans for another official patch release for BTS, or is the 3.13 version considered final?

There are some persistent rumours that a patch is in the making, but I must say that it is taking a long time. Maybe only a few programmers are working on it in their spare time and that's why it's taking a long time or maybe it got cancelled after a few months of development.

Whole threads can be filled with speculation about what is happening but usually these threads contain very little new information and people just keep repeating their beliefs. This thread was not started for that purpose.
 
There are some persistent rumours that a patch is in the making, but I must say that it is taking a long time. Maybe only a few programmers are working on it in their spare time and that's why it's taking a long time or maybe it got cancelled after a few months of development.

Whole threads can be filled with speculation about what is happening but usually these threads contain very little new information and people just keep repeating their beliefs. This thread was not started for that purpose.

Yes, I had assumed that speculation has been rampant with rumors and completely false information on these forums, which is why I just wanted to ask a quick question here rather than starting another thread about it.

Thanks for the info!
 
If I have 1 of a certain resource (e.g. uranium from a mine), and another player wants to trade something for that uranium, am I trading ALL of my uranium to the other player? Can I still build things that require uranium?
 
If I have 1 of a certain resource (e.g. uranium from a mine), and another player wants to trade something for that uranium, am I trading ALL of my uranium to the other player? Can I still build things that require uranium?

You lose access to a single instance of a resource in your cities when you trade it (the number next to the resource inside your cities and in the trade advisor will go down by 1). If you have only 1, then you will have access to none and you won't enjoy the benefits of the resource.
 
howdy,

just a quick question:
I am relatively new to the game and wonder how good worker and city automation is. like I am not (yet) into all that micromanagement stuff so I tend to let the AI control my cities and my workers. Is it a big no no or can I go with that for starters until I warmed up to the game?

cheers
-wannabewarlord
 
For wonders like the Spiral Minaret and Uni of Sankore which apply bonuses to state religion buildings, do the bonuses always go for your current state religion or the state religion at the time of building the wonder?
 
howdy,

just a quick question:
I am relatively new to the game and wonder how good worker and city automation is. like I am not (yet) into all that micromanagement stuff so I tend to let the AI control my cities and my workers. Is it a big no no or can I go with that for starters until I warmed up to the game?

cheers
-wannabewarlord

This is a game of managing a civilisation and workers and cities are two of the most important parts of it, maybe even THE most important parts of it. If you don't manage those, then you're left with very few things to actually manage. The game runs half on autopilot.

The workers and cities will be managed according to the same AI routines as those used by your opponents. These routines are somewhat decent. A very new player might not do better, but after a short while, you'll be able to manage them a lot better. For me, a lot of fun comes from trying to manage my civilisation as well as possible and the decision I take with my cities and workers are very important.

There are some players who will say that you should never automate anything. That's not absolutely true. What they mean to say is that if you want to become good at this game, understand what it is about and beat the AI opponents at a decent level (noble+), then automating stuff will be detrimental to your chances of victory. I can imagine that when you first start playing a game of civilisation, then the sheer amount of decisions might be a bit overwhelming. So if you have more fun automating some things, then you should just do that. Just remember that managing cities and workers is at the very heart of this game and thus automating those processes only lets you play half a game.

For wonders like the Spiral Minaret and Uni of Sankore which apply bonuses to state religion buildings, do the bonuses always go for your current state religion or the state religion at the time of building the wonder?

The current state religion.

It's different for the Apostolic Palace. It's hammer bonus is applied to the religious buildings of the state religion of the civilisation that built it at the time it built it. So in the case of the Apostolic Palace, the wonder has an actual religion tied to it which is decided at the moment its construction is finished. In the case of the other wonders, they shift with the state religion.

The Apostolic Palace bonus also applies to all civilisations while the other wonders are limited to the civilisation that constructed them.
 
Thanks RJ.

Another one...
With the holy mountain quest, I've been tasked to build 22 temples/monastries (cathedrals count as 4). It says explicitly that Christian cathedrals (the state religion) are what need to be built. However, do the temples and monastries need to be the state religion or any religion?

Thanks
 
Thanks RJ.

Another one...
With the holy mountain quest, I've been tasked to build 22 temples/monastries (cathedrals count as 4). It says explicitly that Christian cathedrals (the state religion) are what need to be built. However, do the temples and monastries need to be the state religion or any religion?

Thanks

Given the nature of the quest, it would be weird if multiple religions could work together to complete it, but I don't know. The quest is also only available for a selected few religions (christianity, island and judaism) and can only be assigned when you have a state religion (and you must stay in that state religion otherwise you fail the quest).
 
howdy,

just a quick question:
I am relatively new to the game and wonder how good worker and city automation is. like I am not (yet) into all that micromanagement stuff so I tend to let the AI control my cities and my workers. Is it a big no no or can I go with that for starters until I warmed up to the game?

cheers
-wannabewarlord

Apart from war strategy, and the exploration parts of the game, I find that the interesting decisions I need to make in the game are largely centered around the building choices for cities. Bearing in mind that specialising cities is usually optimal, when I'm not at war most of my time is spent deciding what cities should work on next. Having the AI choose a workboat when I don't need one is not helping me achieve any useful objective like, for example, increasing my commerce income or military production capacities. Automating workers is probably a bit reasonable if you don't want to micromanage too much. I find the build choices more interesting than the workers choices for the most part.

Basically I'd recommend un-automating your cities as first priority and workers second.

But as Roland said, spend as much time as you are comfortable or enjoy doing. If your goal is to have fun playing the game (let's face it - that's what most of us want) then do whatever. However if your goal is to hone your skills, if you will, ie. become more competitive (possibly for future multiplayer games for example) then you should probably try to move away from automation as soon as you can.

You might even find that by taking control over your cities and workers you'll become even more engrossed in the game and find a deeper intellectual challenge. I think it is that intellectual challenge that causes many (if not most!) of us to become civ addicts!:goodjob:

EDIT Welcome to civfanatics by the way!
 
thanks for the answers guys.

first off, when I said city automation, I didn't mean production automation. I do that myself. I merely meant the assigning of specialists and such.

but either way, you pointed out an important feature of micromanagement: honing my skills and the deeper intellectual challenge.

I must admit, so far I had already plenty of fun just deciding what tech/unit/building/wonder to build, where to put my cities and whom to attack, which made for fairly quick games. if you don't need to worry about city management and where to put your next worker, you end up pushing the "round end" button fairly quickly, quite often and thus you jump through the turns quickly. this seemed ok to me for the early game, since I was advancing well. I must admit, however, that later on I tend to get stuck, losing interest in the mid- and endgame thus starting over.

so my next game will definitely be more micro managed and "serious". I am looking forward to it.

cheers
-wannabewarlord
 
Another newbie question:

When it comes to resources, does having more then 1 of any paritcular resource give you added benefits? For example, wheat provides extra health for your cities...does having 2 wheat provide 2 extra health for your cities or is the 2nd wheat just wasted?

I'm never sure if it's worth trading away a resource or trying to acquire more then one source of a particular resouce.
 
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