JujuLautre
Deity
Archers are ressourceless. I think that sums up almost everything.
Archers are ressourceless. I think that sums up almost everything.
Archers are also cheaper and aren't as vulnerable to Chariots. But I usually make Archery a low priority in the early game (unless I'm Protective, but then again, I hardly every choose to play an off-line game with that trait). So most of the time, like a4, I defend with Axemen and, if Chariots are threatening, with Spearmen too.
But the only reason to defend your cities with attacking units is the ability to counter attack, not the ability to defend.
Thanks RJ, if I ever play at the higher levels I will definitely remember that.
In the particular case of axemen, they're also better defenders against the most likely city raider, swordsmen. Certainly I wouldn't garrison a city primarily with mounted units, siege units (except Machine Guns) or tanks.
Has the Great Wall changed in BTS other than that it now produces Great Spy points instead of Great Engineer? I think I'm going to try building my army more around field combat than strictly city taking, and also try to fight the decisive battles on my own turf.
I heard that Great Generals now require more points, is it a lot more? Has that changed anyone's strategy?
That's a part from the next war mod and you'd need to modify that mod to change this feature.
You're not the only one who dislikes this feature and JKP1187 has created a mod which adds several things to the Next War mod and changes other things. From what I've heard, it should be a pretty good mod, so you might want to try it.
You can find it here:
JKP1187's NOT JUST ANOTHER NEXTWAR MOD
If you have the EP to do something, is it a sure thing or do missions still sometimes fail?
If you have the EP to do something, is it a sure thing or do missions still sometimes fail?
Also, what're the specific game mechanics of the new Drill resistance to collateral damage? Is it only Drill IV that confers any protection, or does it start at a lower level? Does it apply to damage from bombers too?
wat folder do i go in to edit the Next War mod?
My guess is you are running the State Property civic, where corporations have no effect, so you are unable to found it. Just like it prevents you from spreading corporations, I presume it prohibits you from founding them as well.
This is absolutely a good guess, but it's not the case. I'm running Free Market at the moment. Weird.
EDIT: Next turn, the button popped up. This may have had something to do with movement. Like you can't move and foundt he same turn. But I thought I had been stationary a couple turns in the capital. Can war also have something to do with it? Thanks for your two cents.
...except now it only allows me to build Cereal Mills, which is lame. I suppose it's like lightbulbing: you don't get a choice. Does this mean that Sid's is permanently out of my grasp for this game? Hmm