demonkangaroo
Chieftain
- Joined
- Jun 10, 2008
- Messages
- 3
How do you download posted scenarios?
Why do you loose technology? If your able to build Modern Armor, then with the next turn your not. What gives with that?
Why do you loose technology? If your able to build Modern Armor, then with the next turn your not. What gives with that?
How do you download posted scenarios?
I've seen it written that in BtS a fighter can fly multiple interceptions per turn. Can you still have all your bombers attack at once, and if so can a fighter try to intercept more than one of them?
What it looks like is a stand-alone game using the Civ IV engine (in the way that Icewind Dale used the same engine as Baldur's Gate, just changing the storyline and making the game less dependent on story and more hack-and-slash, and Planescape - Torment used the same engine as well but had a radically different style of play based on a single character rather than a party of six - etc.etc.etc. until Black Isle moved on to Neverwinter Nights). Essentially what is posited is that the game is based on a static scenario where you are a European nation (The Netherlands, England, France or Spain) colonising the New World. There are new buildings and "upgrades" that don't resemble anything in Civ IV and seem to go beyond the standard Civ IV scenarios. So I guess it uses Civ IV mechanics to put together a new game with a more limited outlook.I see...
So we can't hope for new's civ...
Only a new game...
Maybe they offer some basics know-how for new civ's? n'est-ce pas ?
Where might I find a printable (in sections) graphic of the latest Civ 4 tech tree?
I don't understand what you mean by sections but there's a tech tree image in the main page under the 'Tech Tree' link.
Anyway, I've got a question. Does war weariness go up to the same levels if you declare war within a certain timeframe? For example, I declare war on Germany and raze him to kingdom come. I wait for a couple of turns, there's no more war weariness and then decide to declare war on someone else.
If so, how many turns must you wait before war weariness becomes normal again?
Do units with the city garrison promotion get the defence bonus in a fort?
Can you build and/or operate a for in enemy territory? For example, if a Greek fort outside Sparta is hosting four bombers and a fleet of ships and I capture Sparta, pulling the fort into my cultural borders, will the Greeks still be able to use it as an airbase/harbor until my ground forces overrun it physically?
Can you make a transcontinental canal using forts?
Can your chain of forts include diagonals, or do they have to be in rows and columns? I have a vague and possibly inaccurate memory of trying diagonals and having it not work.You can normally only create short range A fort only gives land access to ships when the fort is next to a water tile. So with just forts, you can get a sea-fort-fort-sea canal, but nothing more. That is still very useful though. You encounter these one or two tile wide stretches of land very regularly and when they're desert or ice, then no production is lost when you place a fort there instead of a normal tile improvement.
If you can use lakes and cities, then you can create longer passages, like this:
sea-fort-lake-lake-city-fort-lake-fort-sea
Can your chain of forts include diagonals, or do they have to be in rows and columns? I have a vague and possibly inaccurate memory of trying diagonals and having it not work.