Hi Everyone!
I've been reading up on the strategies. I see that, after one has adopted the Slavery civic, one can use slaves to speed production. --How exactly does one do this?
Great game, too bad I'm no good at it.
Thanks.
You'll get better at it after playing it a few dozen times.
If you enter the city screen, then there are several buttons close to the governor buttons which are used for rushing things. One is draft, one is gold rushing and one is slavery rushing (popularly called pop rushing on this forum because it costs population to use this type of rushing).
When using the pop rush option, a number of citizens in the city will instantly disappear and the present construction will be finished. You'll get 30 hammers per population point towards the current construction (at normal speed, different amounts of hammers at different game speeds). The city will have one additional unhappy citizen for 10 turns (different duration at different game speeds). But because the city has shrunk due to the pop rushing, this is usually not a problem.
Note that you get 1 unhappy citizen for 10 turns per instance where you use poprushing. You don't get 1 unhappy citizen per citizen sacrificed in pop rushing. Thus it is often better to poprush 2 (or more) citizens at once. Especially because this will allow the unhappiness to disappear while the city grows back to its original size.
Pop rushing is only available when the present construction can be finished while sacrificing a number of citizens lower or equal to half the city population. Pop rushing a construction which has zero hammers invested in it makes pop rushing less efficient (only 20 hammers per citizen) and you also get less hammers per citizen when rushing national or world wonders (number of hammers per citizen depends on the wonder).
Pop rushing is more efficient in cities with a granary because this building allows the city to regrow the citizens faster.
Pop rushing is useful in a number of situations:
- the city is unhappy. Pop rushing several citizens at once can shrink the city so that it will suffer less due to city size unhappiness.
- the city needs an extra defender now
- the city has a low hammer output but due to farms you have increased the food output which makes the city grow quickly. Slavery allows you to transfer this extra food into hammers by using the poprush ability
There are other moments where some players will use the pop rush ability and some say slavery is the best civic. But most players will at least agree that using pop rushing in the above mentioned instances is a good idea.
In my personal opinion, slavery is an efficient means of getting hammers in smaller cities (up to size 10) which don't have many hills. It's also useful for getting basic infrastructure (granary, culture building) in early game cities. Later in the game, other means of getting hammers without hills (workshops + caste system + guilds) become more efficient. Many heated debates have taken place on this forum to argue about the efficiency of slavery versus workshops. Most agree that at or before the city reaches size 10, 3-hammer workshops on grassland become more efficient than using slavery. But the true answer depends very much on the exact tile distribution of the city. Play around with the civic for a while and decide for yourself how efficient it is.