Quick Answers / 'Newbie' Questions

When playing solo games, will GET_TEAM((TeamTypes)0) always return the human player?

Hmm, maybe not really a newbie question, but it was quick, and I know there are some really talented people in here... ;)
 
Thanks a lot ori, works for me! :goodjob:
 
What are the ways to build up + points on relationships besides religion and time?

For instance, I had a civ that was -1 to me, but he really hated a civ I wanted attacked. I tried trading, but it seemed to not work much at all. Could I have gifted say 8 techs to him and got a bonus? Is there a guide for this?

Thanks
In addition to what CCRunner7 said, you can also:
  • Give in to their demands/requests for tribute, free techs, to stop trading with their worst enemy, adopt their favourite civic/state religion (this is a +1 bonus separate from the bonus for simply sharing the civic/state religion)...
  • Fight a war alongside them. This is the best way to improve relations besides religion.
  • Liberate a city to them. Obviously you have to share borders for this one.
  • Random events. You have no control over this one, but if an event comes up, choose the option that most benefits relations.
  • Vote for them in AP or UN elections.
 
I've never seen a diplo boost for voting for/against the AI in AP/UN elections:confused:
 
I've never seen a diplo boost for voting for/against the AI in AP/UN elections:confused:
I've definitely seen it for AP elections.

+1: "You voted for us!"
 
When you have a city build research, culture or wealth, what bonuses and modifiers apply?

Bump :D10!

Also, does owning the AP benefit you at all if someone else is elected Resident? Does anything happen if the owner of the AP converts to a different religion?
 
production modifiers apply to basic production (forge, factory, ironworks, bureaucracy...), then all this is changed at 100% into gold/beakers/culture, and that's all. So basically, only production modifiers apply, not those from library, market...
 
this bump is cuter :bump: ;)

Also, does owning the AP benefit you at all if someone else is elected Resident? Does anything happen if the owner of the AP converts to a different religion?

the owner of the AP is a full member regardless of whether he runs the AP religion as his state religion - all others are only full members if they run the AP religion as their state religions - so that is already a huge benefit if you want to get elected...
also the AP's production bonus on religious buildings is free for everyone.
If you switch out of the AP religion you lose half your votes (actually you lose the 100% vote bonus - but the effect is the same).
 
this bump is cuter :bump: ;)

Yeah, well my girlfriend is cuter. Enjoy your icon!

the owner of the AP is a full member regardless of whether he runs the AP religion as his state religion - all others are only full members if they run the AP religion as their state religions - so that is already a huge benefit if you want to get elected...
also the AP's production bonus on religious buildings is free for everyone.
If you switch out of the AP religion you lose half your votes (actually you lose the 100% vote bonus - but the effect is the same).

I obviously know much less about the AP than I thought . . .


production modifiers apply to basic production (forge, factory, ironworks, bureaucracy...), then all this is changed at 100% into gold/beakers/culture, and that's all. So basically, only production modifiers apply, not those from library, market...

So it's plenty efficient to build research, wealth, etc., as long as you have the proper production enhancing buildings constructed. Thanks.
 
When Mass Media is researched by the owner of the Apostolic Palace, does the +2 hammers for religious buildings effect get obsoleted for everyone, or just for the person who researched it? Also, if a person not owning the Apostolic Palace researches Mass Media, do they still keep the +2 hammers for religious buildings? (I assume the answer to the former is "everyone" and the latter is "yes", but I'm just checking.)
 
When Mass Media is researched by the owner of the Apostolic Palace, does the +2 hammers for religious buildings effect get obsoleted for everyone, or just for the person who researched it? Also, if a person not owning the Apostolic Palace researches Mass Media, do they still keep the +2 hammers for religious buildings? (I assume the answer to the former is "everyone" and the latter is "yes", but I'm just checking.)
you are right.
the AP gets disabled once the owner knows Mass Media - and with it the +2:hammers: go away. There is no effect whatsoever of another player knowing Mass Media.
 
you are right.
the AP gets disabled once the owner knows Mass Media - and with it the +2:hammers: go away. There is no effect whatsoever of another player knowing Mass Media.

So if you enjoy that hammer bonus, you should go Martin Luther on your Pope and cripple him too badly to research Mass Media.
 
So if you enjoy that hammer bonus, you should go Martin Luther on your Pope and cripple him too badly to research Mass Media.
:yup: though the AI will eventually trade for it.
If you own the AP yourself though there might be situations were you don't want Mass Media - though its rare...
 
What is the diffence betweeen invisible submarine and invisible stealth?

More things can spot a submarine (airships, destroyers, other subs I think) than a stealth destroyer (only other stealth destroyers?) Which must make S. Destroyers amazing blockaders if you get them first.
 

I believe v3.17 nerfed Stealth Destroyers so they can't intercept air raids anymore (although now machine guns and anti-tank infantry now can :crazyeye: ) and also broke the upgrade path so that Destroyers don't upgrade (and therefore are not discontinued as build options). So keep your Destroyers with the fleet and send your Stealth Destroyers out as scouts and light raiders.
 
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