Quick Answers / 'Newbie' Questions

In what situations would a first strike promotion be preferable to a veteran promotion?
 
Would a courthouse be the easiest way to cut down debt when ever I conquer another civ? That has been a real problem for me lately.
 
Would a courthouse be the easiest way to cut down debt when ever I conquer another civ? That has been a real problem for me lately.
Not a Courthouse, several Courthouses. A Courthouse only reduces your maintenance costs for the city it's in, not your entire empire. The Versailles World Wonder and Forbidden Palace National Wonder, however, reduce maintenance for several cities in that they both act as an additional Palace (and maintenance is calculated, in part, by how far the city is from the nearest Palace). Therefore, if you conquer several cities and one of them is centrally-located and has decent production, then it may be more worthwhile (I think, never did the math) to build one of those wonders there, leaving the other cities free to build other important buildings (or Courthouses if you still need to). Another way to get your economy back up is to temporarily use the State Property civic, which completely eliminates all distance-to-Palace-based upkeep, giving you time to grow your economy until you need to switch to another civic.
 
Like I said, this will probably seem stupid to you...

I want to use these options:

Raging Barbarians
No Tech Trading
Random Personalities

And I also want to play the game on Prince difficulty. For some reason the A.I. options are greyed out and I can't select Prince for them. If I simply set myself as that, will it work? If so, why does the word "Noble" appear next to the A.I. name, anyway?

Also, what happens with open slots?

I'm playing Vanilla CIVIV with the most recent patch.
 
Ahh.. I remember now.

I believe it's that the A.I. always plays at Noble level/bonuses. :)

And people can join in Open Slots freely.
 
Like I said, this will probably seem stupid to you...

I want to use these options:

Raging Barbarians
No Tech Trading
Random Personalities

And I also want to play the game on Prince difficulty. For some reason the A.I. options are greyed out and I can't select Prince for them. If I simply set myself as that, will it work? If so, why does the word "Noble" appear next to the A.I. name, anyway?

Also, what happens with open slots?

I'm playing Vanilla CIVIV with the most recent patch.

Enter Custom Game, check the options you want, and then change the difficulty for YOU. The AI always plays at Noble difficulty, while the difficulty for the human player changes. :)
 
Oh, okay. I remember in CIV3 that the A.I. would be affected by happiness penalties at the higher difficulty levels just like people would. Must have thrown me off.

Well, never mind then.

Thanks for the quick reply!
 
How come deep into my game a city can say "One more turn to cities growth" (or something like that lol) and the next turn comes and goes and the city DOESN"T grow?? Is it something like I previously "hurried production" or switched a citizen from working one tile for another?

The most likely reason is that you somehow (maybe mistakenly) used the avoid growth option in the city. Another reason would be that you switched the city to use different tiles between the moment that you observed 'one turn to city growth' and the moment that you pressed 'End turn'. This last situation can also occur when the observed city has a neighbouring city with overlapping tiles and you accidentally switched some tiles from one city to the other.

If none of this seems to apply, then maybe you could upload a savegame to demonstrate the occurrence. Then we can look at it and try to explain what is happening.

In what situations would a first strike promotion be preferable to a veteran promotion?

There is no promotion named 'veteran' in civilization IV. Drill promotions (which give first strikes) are good in situations where the unit receiving the drill promotions already has an advantage over the opposing units. This can be because the drill promoted unit is benefiting from a significant defence bonus or because the opposing units have been severely bombed or because there is a technological advantage for the drill promoted unit. In these cases, the first strikes can allow the drill promoted unit to defeat the opposing unit while barely losing any hit points itself. This way a single drill promoted unit doesn't need to heal between battles and can defeat several enemy units during a single turn.
 
Non-gameplay related issue:

The civilization leaders don't fully appear while in Diplomacy. Most of them are just floating eyebrows or teeth, and some of them like Montezuma and the two English leaders look freaky. Is there a quick fix for this?

(I'm on a mac, by the way, and well above the recommended system requirements)

EDIT: If this is ccomplicated, I'll just take it to the bugs subforum, which I just noticed.
 
Non-gameplay related issue:

The civilization leaders don't fully appear while in Diplomacy. Most of them are just floating eyebrows or teeth, and some of them like Montezuma and the two English leaders look freaky. Is there a quick fix for this?

(I'm on a mac, by the way, and well above the recommended system requirements)

EDIT: If this is ccomplicated, I'll just take it to the bugs subforum, which I just noticed.

This was a much heard complaint in the early days of civilization IV and I vaguely remember that it was linked to certain graphic cards. I also vaguely recall that different versions of the graphics were added in a patch so that the error wouldn't occur for these graphic cards. But I'm not so sure on all of this, it's a while ago that these issues were regularly mentioned. Two questions:

Did you fully patch your game? (Of course, pick the patch for the Mac.)

Does your graphics card support TnL?

Note that the link in my second question leads you to the useful Technical Support subforum.
 
I believe it's that the A.I. always plays at Noble level/bonuses. :)

Do higher difficulties award better bonuses? As in, I'm playing on chieftain and the AI on noble; noble is harder, so greater reward?
 
The only difficulty that matters is your own. The AI is always set on noble and there's nothing you can do to change that. If you're playing chieftain, the AI gets all the benefits it receives from chieftain. If you're set on deity, the AI gets all the deity bonuses even though it is still set at noble. I'm not quite sure what you mean by "greater reward"...
 
Well the normalized score is higher in higher difficulty games. When you finish the game, your final score is sent through a number of different multipliers like how many turns were left in the game. Then if I understand correctly your normalized score is worked out by putting in the appropriate multiplier for that difficulty. If you ever tried a Deity duel-size, marathorn pangaea game and rush the AI you will find you get a large socre and a ridiculous normalized score.
 
This was a much heard complaint in the early days of civilization IV and I vaguely remember that it was linked to certain graphic cards. I also vaguely recall that different versions of the graphics were added in a patch so that the error wouldn't occur for these graphic cards. But I'm not so sure on all of this, it's a while ago that these issues were regularly mentioned. Two questions:

Did you fully patch your game? (Of course, pick the patch for the Mac.)

Does your graphics card support TnL?

Note that the link in my second question leads you to the useful Technical Support subforum.

Ah thanks for your help. I patched my CivIV when it prompted me too, but I've checked, and here's what it says:

Civ Version: 161
Save Version: 103
Build Version: 1.6.1.1841
Build Date: July 18 2006

Which is older than the more recent patch. However, the more recent one isn't installing because it because it says an internal error occurred and can't seem to find the file to update. This is getting more technical though so I might just email the tech support about it.
 
Does gifting units to AI give any diplomacy +/-?
 
I'm ready to show Napoleon who is boss and I need some advice. I just beat every AI to Assembly line and I'm stacking Infantryman and Machine guns to use against him. Here are my two questions.
1) When attacking his city should I use TWO stacks so that I won't get collateral damage?
2) When attacking should I attack with the Whole stack or INDIVIDUAL units one at a time?
PS Thanks to all of you who have answered my questions so far. Your help is invaluable to me!
 
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