Quick Answers / 'Newbie' Questions

I've seen screenshots of customisations where your city lists shows, say, net happiness and food, but it seems to be for BtS. Is there something similar for the vanilla version, and will I be able to play multiplayer with someone who doesn't have what I have? I had a look around some of the other folders but got a bit confused by the whole thing.
 
Is there a patch out there on the internet that greatly reduces the memory used when Civ4 is running, and is there also one that greatly reduces graphics detail?

I just want Civ4 to run on my laptop aka PIECE OF JUNK
 
Is there a patch out there on the internet that greatly reduces the memory used when Civ4 is running, and is there also one that greatly reduces graphics detail?

I just want Civ4 to run on my laptop aka PIECE OF JUNK
This is relevant to my interests.

On a similar note, is there (not hopeful on this one) an official or unofficial patch or mod that allows multi-core processor support, either for Vanilla or BtS?
 
Does the tile underneath a newly captured, and still revolting, city count as player-owned, neutral, or enemy owned? I need to know for healing purposes.

I would assume player-owned, but the culture on the tile is 0% me and 99% the other guy.
 
what kind of game is this? I'm looking for other games similar to this, and would like to know under what genre this would fall.
 
Other turn-based strategy games include the Space Empires and Master of Orion series, which you might also enjoy.

Welcome to CFC! :D
 
This is relevant to my interests.

On a similar note, is there (not hopeful on this one) an official or unofficial patch or mod that allows multi-core processor support, either for Vanilla or BtS?
Not aware of a multi-core patch, but the OS (at least mine, which is Vista x64) will use the other cores for itself and other things automatically, leaving a core for Civ to run with on it's own. It isn't 100% exclusive, of course, but I've watched the core utilization while playing, and it is pretty obvious that one core is almost completely tied up with Civ, and the other three do housekeeping and such.

A little benefit to that is some extra speed. I recently compared a mono-core to a dual-core with similar specs, and the dual-core was a little speedier. About 20% faster IIRC.
 
Master of Orion II is an awesome game. Avoid the third game unless you actively enjoy being an accountant!
 
Unique Building, such as Willem's Dyke instead of Levee. UU is Unique Unit, such as the Incan Quecha.
 
Ok, here's my question

I just bought the complete edition. I know that Colonization is a separate game, but the 2 expansion packs; War Lords and BTS, they all have separate application icons. Which one do I click to get all of the new items. Or is it that I only get the items for which program I use at that time?

Did I make any sense?
 
In order to make a city a "GP farm", like I've read around here, what should be my building and improvement priorities in thar particular city? What should I aim to improve? More :commerce: (cottages), more :food: (farms), more :religion:?
 
Ok, here's my question

I just bought the complete edition. I know that Colonization is a separate game, but the 2 expansion packs; War Lords and BTS, they all have separate application icons. Which one do I click to get all of the new items. Or is it that I only get the items for which program I use at that time?

Did I make any sense?
You made sense. :)

They are all separate games. If you want to play Civ with the Warlords enhancements, click the Warlords icon. If you want to use the BTS expansion choose BTS. BTS is the most "complete" game, btw, as it includes everything from Vanilla and Warlords. You'll find that most of us on the forum play BTS. In fact, most of the available mods are for BTS.

I can't help you with Colonization, though. I fell asleep during the demo. :lol:
 
In order to make a city a "GP farm", like I've read around here, what should be my building and improvement priorities in thar particular city? What should I aim to improve? More :commerce: (cottages), more :food: (farms), more :religion:?
A GP farm requires food, so you can run specialists to generate GP points. So you want several high-food tiles (corn, seafood, rice, etc), some farmable grasslands, and a couple of hills for minimal production. The truly essential building is the National Epic, and you need a library as a prerequisite to that; everything else is less important, though you probably want things like granaries and maybe city walls and castles.
 
A GP farm requires food, so you can run specialists to generate GP points. So you want several high-food tiles (corn, seafood, rice, etc), some farmable grasslands, and a couple of hills for minimal production. The truly essential building is the National Epic, and you need a library as a prerequisite to that; everything else is less important, though you probably want things like granaries and maybe city walls and castles.
To add to that...

If you can build a wonder that helps to grow the type of GP you want, that's also a big bonus in addition to the effects of the wonder. But if you do that, be careful not to build contradictory wonders and pollute your GP pool with an unwanted type of GP points. If you're trying to build scientists in your farm, building a wonder that makes artist points is maybe not such a good idea.

Remember though, wonders need a lot of hammers. Hammers that could be used for more valuable things. Only build the wonders you really need and can afford. I hardly build any at all.
 
In order to make a city a "GP farm", like I've read around here, what should be my building and improvement priorities in thar particular city? What should I aim to improve? More :commerce: (cottages), more :food: (farms), more :religion:?
It really does depend on the kind of GP farm you want to run. Mine is usually 90% specialists, 10% Wonders (in terms of where the GPP come from). I've heard people talk about the kind of GP farm where you just build loads of Wonders. I don't know how practical this is; I've never done it, and it seems to me like it would be the kind of thing where generating any significant number of GP would require that you just build every freaking Wonder you can, thereby making it a guessing game as to what GP you end up getting.

The version everyone else described is one where you run a fat lot of specialists. I would suggest you build the National Epic regardless of whether you're trying to get Great Artists or no; even if you mean to get Scientists, and you end up getting a Great Artist or two, you'll still generate more GP overall with the NE.

I usually make my GP farm my super science city, meaning it has a Library, University, Observatory, Laborotory, and any Monasteries I can fit in there; the National Epic and Oxford University; and the Great Library. (Plus Granary, Lighthouse if coastal, a Forge if :hammers: is very low, Courthouse if maintenance is horrible...)
 
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