MrCynical
Deity
Roland Johansen said:Everything is adjusted by the same factor (growth, production costs, research costs, improvement building time, etc.) with the major exception of movement. So on slower game speeds, units move relatively quickly compared to building time and research times. Thus war is easier on slower game speeds.
It's often a good idea to play the smaller maps on quicker game speeds and the larger maps and slower game speeds.
One small caveat: while unit production speed does change with game speed, it doesn't scale in proportion with everything else. For example at Marathon most things are scaled by a factor of 3, but unit production cost is only x2. As a result units can relatively be built faster on marathon and vice versa on quick.
Of course this only adds to Marathon (and to a lesser extent Epic) favouring warfare.