Quick Answers / 'Newbie' Questions

Possible spoiler alert (depending on how you view this game). The following post describes the mechanics behind successful and unsuccessful begging/demanding:


Begging for money

6. Demanding tribute follows the exact same criteria as asking for gifts, except that
a) It happens when the AI is cautious or below. As a result you'll get a -1 penalty "You made an arrogant demand" (unless you're bullying Gandhi who doesn't care)
b) If the AI's power is >1.33 of your power, they will auto-reject. (Note that this is NOT done when you ask for gifts. They will use the power ratings to scale the value but not aut0-reject if you're weak)


Thanks for finding a post that quantifies what I was suggesting. I guess I've been playing long enough now to have a "feel" for how the game works without actually having to dig into the coding. I also knew that the more often you ask for gifts from an AI the less likely you are to get them... but nice to see that quantified as well. :goodjob:
 
That's not exactly true, the algorithm for deciding whether to deny or not doesn't put that much weight on military power ratio actually. They often give in to a demand such as 5 gold even if they dominate you militarily, triggering a forced 10 turn peace which can sometimes save your butt.

I'll try that out. :cool:

Its a tactic I've never used... too ignorant, too afraid, too cautious, or just too damn good :mischief: to ever get in a situation where I need it... or a combination of those. ;)
 
Hi, just a small if annoying problem/feature that I can't seem to turn off. Whenever I start a new game, I'd prefer that the leader's name is the original name. However, the default seems to be set to my MP user-name instead.

How do I get it back to the original settings?

(Searched for this problem, but didn't find anything related to it.)
 
Am playing Colonization (Civ IV) and wonder if there is a restriction on how many Founding Fathers I can bring into my Continental Congress? Thanks! (Sorry if I'm using the system wrong!)
 
I'm new at Civ 4, so this question is basic and probably stupid, but I just destroyed all of the units and cities of one of the AIs, but they are still around (have some area still showing as their, but no city or units). How do I eliminate that AI completely?

Thanks
 
I'm new at Civ 4, so this question is basic and probably stupid, but I just destroyed all of the units and cities of one of the AIs, but they are still around (have some area still showing as their, but no city or units). How do I eliminate that AI completely?

Thanks

Once all cities are destroyed then the AI is dead. Any units they still have die imediately when the last city falls. They probably have a city somewhere on the map that you have not found.

:banana::dance::banana: Welcome to CIV!
 
Once all cities are destroyed then the AI is dead. Any units they still have die imediately when the last city falls. They probably have a city somewhere on the map that you have not found.

:banana::dance::banana: Welcome to CIV!
...unless he ticked the "Require complete kills" option. Then , my friend, you have to kill all their units, spies included :run:
 
I am attacking a foe with a medieval style military and few, few rifles. I however, have tanks. :rolleyes: He has about 4-5 Medieval and maybye 1 - 2 Rifles or Muskets stationed in his 9 or so cities. The question is, how many Tanks will it take to safely take over all of his cities?

Monarch
Normal
Standard
Continents
Foe = Bismark
 
I'm close to a first diplomatic victory with the UN. Charlemagne is the other candidate, he is pleased with me but votes for himself. If I can get him friendly will he vote for me or always for himself?
I only need another 100 or so votes to win, I could steamroll Saladin without hurting my relations with my allies, but I am tired of this game and want to finish quickly. Also Hatty is only 70 turns from cultural victory. Any other hints for UN victory would be appreciated, thanks.
 
I am attacking a foe with a medieval style military and few, few rifles. I however, have tanks. :rolleyes: He has about 4-5 Medieval and maybye 1 - 2 Rifles or Muskets stationed in his 9 or so cities. The question is, how many Tanks will it take to safely take over all of his cities?

Monarch
Normal
Standard
Continents
Foe = Bismark

How about 3 stacks with 8 tanks each plus city defenders for after capture and seige?
 
I'm close to a first diplomatic victory with the UN. Charlemagne is the other candidate, he is pleased with me but votes for himself. If I can get him friendly will he vote for me or always for himself?
I only need another 100 or so votes to win, I could steamroll Saladin without hurting my relations with my allies, but I am tired of this game and want to finish quickly. Also Hatty is only 70 turns from cultural victory. Any other hints for UN victory would be appreciated, thanks.

Hit Saladin fast with everything you have. If Hatty gets too close to cultural victory prepare to raze one of those culture cities.
 
I have a question about Space victory. I've never come near to finishing it before 2050anyway, but once I came real close (the difficulty was Chieftan, so nothing to be proud of lol.) So I wanted to continue with the game and launch my spaceship, and I did. It said that it would take 25 turns, I think, so I waited. Then a few turns left it said that it was delayed. I patiently waited again, but the game again said that it would be delayed, and this went on and on and on until I just turned off my computer annoyed. Did this happen because I launched it after 2050? And how can I manage to launch it before 2050, which is just as impossible as winning a conquest victory in Deity to me?
 
I have a question about Space victory. I've never come near to finishing it before 2050anyway, but once I came real close (the difficulty was Chieftan, so nothing to be proud of lol.) So I wanted to continue with the game and launch my spaceship, and I did. It said that it would take 25 turns, I think, so I waited. Then a few turns left it said that it was delayed. I patiently waited again, but the game again said that it would be delayed, and this went on and on and on until I just turned off my computer annoyed. Did this happen because I launched it after 2050? And how can I manage to launch it before 2050, which is just as impossible as winning a conquest victory in Deity to me?
I can't think of why the spaceship launch would be delayed unless you were missing a vital component.

As for finishing a space ship win prior to 2050, the key is focus. First, recognize that you'll need a substantial research and production base. This means a decent-sized empire of at least a dozen cities, preferably more, will help accelerate your sight-seeing on Alpha Centauri. So it's very likely that you will need to conquer a neighbour or two. If you can, in the process, snag a few prizes that help you further--such as a holy shrine for income, the Pyramids to run Representation early, etc.--so much the better. Owning more territory also increases your chances of having Aluminum somewhere within your borders, which will accelerate production of several space components. Copper is handy for a couple of them too. (I am assuming you're playing BtS with its modified tech tree).

Once you have obtained your empire, you want to specialize your cities. Designate some as commerce cities and cottage them; designate others as specialist cities and farm them; and designate others as production cities and focus on hammers (and the food you need to work those tiles). I usually choose specializations according to the resources in the fat cross; a city near several rivers with dye, for example, is an obvious commerce city; a city with several food sources runs specialists; while a city with decent food and a couple of high-production tiles (say copper, horses, and/or iron) is a good production city. As a beginner, you should focus on running more commerce cities than specialist cities. Just make sure you have a few production cities in the mix. These cities will produce military units to keep you safe for most of the game, and near the end, they'll produce most of your space ship parts.

Once your cities are built up with appropriate tile improvements and buildings to enhance their specializations, you should be getting towards the late mid-game. It's now time to focus your research. Start going after techs that are needed for a space race victory and ignore the others. Obtain them through trades if you must, but don't research non-space techs! For example, you can avoid Mass Media, Fascism, Communism, Flight (!), and Flight's dependent techs, Advanced Flight and Stealth. Earlier in the game, you can skip Divine Right.

Meanwhile, refrain from warmongering and rely on diplomacy. You don't want the distraction and economic demand of a war anymore. Keep building units to keep yourself safe, but remain peaceful if at all possible. To my mind, the only reason to go to war at this stage is if you're facing a tight race and need a source of aluminum.

One tough decision you'll have is whether to go after Computers and Robotics. Neither one unlocks anything that's needed for a space race win, but Computers leads to Robotics which allows you to build the Space Elevator. Ironically, I usually only go down this path if I'm facing a tight space race; in that situation, building the Internet to obtain other techs and the Space Elevator to speed up space ship production can save my bacon. If I have a comfortable lead, however, I ignore these techs and focus only on the essential ones.

As you start building the space ship parts, consider other tricks that will accelerate production. Research Superconductors early on and get your laboratories built. Change your civics to Universal Suffrage and State Property to increase production, Free Speech and Free Religion to increase commerce and research respectively. Chop any unchopped forests; apparently in Civ IV, many space ship components are composed of wood. ;) Save the required Great People to start a late-game Golden Age right when most of the components are being built, especially all those thrusters and casings.

Finally, look around the site. You'll find guides and posted examples detailing how to build the space ship as early as possible. I can usually achieve it by the 1800s, while some devoted souls around here have, IIRC, launched before 1000 AD! You don't have to go that far, but launching before 2000 should not be hard to achieve.
 
I have a question about Space victory. I've never come near to finishing it before 2050anyway, but once I came real close (the difficulty was Chieftan, so nothing to be proud of lol.) So I wanted to continue with the game and launch my spaceship, and I did. It said that it would take 25 turns, I think, so I waited. Then a few turns left it said that it was delayed. I patiently waited again, but the game again said that it would be delayed, and this went on and on and on until I just turned off my computer annoyed. Did this happen because I launched it after 2050? And how can I manage to launch it before 2050, which is just as impossible as winning a conquest victory in Deity to me?

yeah, after 2050 no further score or victory is obtainable. You can launch a spaceship, and wait the number of turns... and... nothing else happens. That's how it works. I've been there too.

Oh... and Conquest victory on Deity is no problem. Play as Inca. Duel size map. Choose Ghandi as opponent. Pangea, high seas. Build worker who will chop trees...and then nothing but Quechas. About 5-6 per Ghandi city should be enough. Good luck!
 
Thanks a lot, kcd swede and Sisituil! I never had thought of a space victory of a whole game plane, I usually started to begin with my spaceship when I was able to. :)

As for the way of winning in Deity, sounds good to me!
 
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