Quick Answers / 'Newbie' Questions

You can determine the traits before you select the leader on the custom game menu, and you can also check the civilopedia for more detail. As for multiplayer I don't know, sadly. Eventually you will know the traits by heart and won't even need to look them up. ;)
 
thank you IAM

Everytime i try to patch beyond the sword the patch takes for ever to download and then doesnt install?
I believe this is a common bug of some sort. Download and install manually instead of using the in game menu. Get what you need here:

http://forums.civfanatics.com/downloads.php?do=cat&id=12

Note that there are also unofficial patches to download, just don't use one for the wrong version. These are usually ahead of the official ones on fixing all sorts of issues, although I believe the latest official patch (v3.19) should work just fine.

Good Luck!:king:
 
Iam trying to find a real world map for Civ 4 but i dont have any addons like BTS. Also can anyone tell me where i can find a world editor to create my own maps.

Thank you

to answer your question, i am a frequent player on the multiplayer of vanilla of civ 4. there are 2 maps of earth starting in the ancient era, and there is one starting in 1000AD. as for editing maps, in a single player game, go to the menu button thing in the top right corner and select enter world builder. you can edit and create your own maps there. it is good for changing tiles and adding techs, but not for adding civs, changing turn timers, and other settings etc. if you ever go on multiplayer in vanilla version of civ 4, my account is yarp. i hope this helped you:goodjob:
 
not unless you know a large - sufficient amount of programing. you might be able to do this if you know how to program with python, and you can definitely do this if you know enough programming to use the whole modding package (you must buy this separately) but to get back to your question, i have edited and made a lot of maps that i have not posted on this website that i did using world builder by itself. so unless you know a large amount of programming, huge is the largest you can go.

sorry to disappoint you :-(
 
gar! isn't there a button I can press to instantly focus on my home city?

and I DON'T mean F10. I just want to focus the world map on my capital.. I keep wanting to press 'H' which focuses on your capital in the Total War games. I've looked through the shortcuts and CP and can't seem to find a shortcut for this.

but it just seems so crazy they wouldn't have a key for this! it's really essential isn't it?

I know I can just use the minimap, but I like to play with the minimized interface and even so sometimes you just want that quick-focus without having to click on the on the map.


Another Question:

if I focus my production on Culture/Wealth/Research, will that also influence the Great Person outcome? like, if I focus on Research, will that cause a Great Scientist to become more likely?

I just realized the outcome of this entire game depends on me getting Standard Ethanol.. I can't get oil from anywhere!!
 
to answer question one, there is a shortcut for this... but iforget what it is because i never use it. so check your Manuel.

for the second question, not at all. but i offer a solution. do you know how to change the tiles that your city uses? I'm assuming you don't so let me explain this in a nutshell. to change city tiles, double click on the city you want to change the tiles of. next, you will see all the usable tiles of the city. you will see the ones being used circled. to change a tile, click on a circled tile to take it out of use, and then click on a tile to use it. if you do not select a tile after you take one out of use, that 1 population will become a specialist. (always the citizen specialist that gives 1 production) when you then have a citizen specialist you can then click a plus sign next to a real specialist to change one of those citizen specialists to an actual specialist. by selecting specialists, the specialists produce great person points which when enough of them build up, a great person is born. by selecting differant city specialists, you can control what type of great people are born. also, as you probably know, by building wonders, you also acumulate great person points. but to get back to the point, yo u should never use those buttons that you have been using. it is much more effective to control the tiles yourself. you willn ot have to change the tiles every turn, and the tiles you selected will not change unless the population in your city drops, your number of usable tiles drops, or if your population grows, your selected tiles will not go away, but a new tile will be selected in addition. you can see which tiles are in use without being in the city screen by clicking the option at the bottom that shows what is being derived from each tile. the tiles in use will have their production/food/gold shown in a larger size. if you have any questions, please send me a message. i hope this helped you. oh, i forgot to mention this, but if you do choose to use the research specialization button, it may increase your chance of having a great scientist very slightly but only if you have a significant amount of extra food. but really, you should never use these buttons and always control the used city tiles yourself.
 
^thanks. actually I knew all of that already.. but, I appreciate your effort!

yeah I'm well into the game. 1940 or so. I've definitely go the hang of specialists.. but I am still learning corporations and all of that. so I realized kinda late I needed a Great Scientist, and now I haven't got too many turns before the GP appears to influence the outcome using specialists.
 
It depends. Most of the corps give you extra hammers, food, culture, research, and/or commerce in return for you pumping in excess resources to them. For example, Sid's Sushi (one of my favourites) gives you additional culture and food for every fish, crab, clam, and rice resource you have. You can also trade for these excess resources with foreign civs, but be warned that each extra resource usually increases the maintenance cost of each corporation.


so, it sounds like those bonuses for the corporations Stack. is that correct?

for example, if I have 3 gold resources (which I actually have, but 2 are being traded away at the moment), if I cancel those trades will my Civ Jewelers bonuses stack for the extra Gold resources?
 
to answer question one, there is a shortcut for this... but iforget what it is because i never use it. so check your Manuel.
Unfortunately, Manuel takes Christmas off every year. But I'll see if Alberto, Miguel, or Maria can answer the question for us... :p;)
so, it sounds like those bonuses for the corporations Stack. is that correct?

for example, if I have 3 gold resources (which I actually have, but 2 are being traded away at the moment), if I cancel those trades will my Civ Jewelers bonuses stack for the extra Gold resources?
Yes, they will stack. If you found a corporation, you should, if possible, stop trading away all the resources used by that corporation.
 
so I realized kinda late I needed a Great Scientist, and now I haven't got too many turns before the GP appears to influence the outcome using specialists.
What :gp: you actually get is determined by the factors that generate the :gp: points in the first place. What percentage you :science: slider is at don't apply. So, if you wanna be sure to get at Great Scientist, you'd better only generate points toward this end once the next :gp: is created. If you run any other specialists than Scientists, or have a Wonder present that is polluting your :gp: pool, the chances of getting a Great Scientist will diminish.
 
what can I do to combat global warming?
having a tile in one of my main cities get hit is pretty damn rough.. will recycling centers help?

looked for global warming in the CPedia, didn't see it.
 
I would believe that once global warming hits, it's already too late. This is basically also what all the fuzz was about at the recent UN climate summit in Copenhagen...

Maybe there should be a UN resolution in the game banning Coal Plants?:eek:
 
what can I do to combat global warming?
having a tile in one of my main cities get hit is pretty damn rough.. will recycling centers help?

looked for global warming in the CPedia, didn't see it.

It's one of the less well developed mechanism in this game. Global warming starts once a single nuclear explosion has occurred (anywhere in the world and causes include tactical nukes, ICBM's and nuclear plant meltdowns). The speed of deterioration of the world is determined by the amount of nuclear explosions but whether one or many explosions have occurred, the end state of such a world will be that all terrain deteriorates into deserts.

The only thing you can do is mod it out of the game for your next game. That modding however is pretty simple.

:xmassign: Merry Christmas to you all! :xmassign:
 
When do barbarian axemen and spearmen appear?

What are the conditions to meet?

to answer both of your questions at once, barbarian research techs just like normal civs. so for barbarian axes to appear, first, they need bronzeworking/ironworking and second they need copper or iron
 
to answer both of your questions at once, barbarian research techs just like normal civs. so for barbarian axes to appear, first, they need bronzeworking/ironworking and second they need copper or iron
I don't think this is accurate. Barb spears/axes appear before the barbarians have any cities.

Barbarian military units appear when there are N x 2 cities on the continent, where N is the number of civs on the continent--so around the time when everyone has settled their second city. IIRC, which barb units appear is based on what techs and resources the civs on the map have: if any of them have Hunting and a source of copper, barb Spearmen may appear; if any of the existing techs have Bronze Working and a source of copper, Barb Axemen start showing up.

In other words, the barbs are generated in direct opposition to what the civs on the map are capable of in military terms.
 
I don't think this is accurate. Barb spears/axes appear before the barbarians have any cities.

Barbarian military units appear when there are N x 2 cities on the continent, where N is the number of civs on the continent--so around the time when everyone has settled their second city. IIRC, which barb units appear is based on what techs and resources the civs on the map have: if any of them have Hunting and a source of copper, barb Spearmen may appear; if any of the existing techs have Bronze Working and a source of copper, Barb Axemen start showing up.

In other words, the barbs are generated in direct opposition to what the civs on the map are capable of in military terms.
This is closer to the truth but not quite accurate either. The barbs do indeed research techs but not in the same manner as other civs. They have extremely high distance maintenance (no capital) and thus anything they attempt to put into research is largely wasted. As compensation, they get free beakers based on what techs are known to other civs. Thus they will always be somewhat behind the tech rate of normal civs. The effect of this is pretty close to what you said. As usual, Dan has a post describing exactly how it works somewhere around here (someone should put together a collected-Dan-wisdom thread).

AFAIK, barb don't require resources for units - certainly not those which are spawned at any rate.
 
Back
Top Bottom