How can I see the total number of units in an enemy stack? When I mouse over it, it only shows the first twenty or so units. I've had a number of defeats because I put defenses in threatened cities that could easily handle what I thought was a twenty-unit stack, then watched in horror as after winning the first twenty or thirty battles, THE UNITS JUST KEPT COMING, and when after losing the city I looked at the enemy stack, it still had more than twenty unharmed units...The only way I've found is to put a spy on the same tile as the enemy stack and count the unit symbols that appear, but that's not always viable.
Probably a total noob question but its the first time I really got to end game and was surprised when it appeared. I cannot quite phrase the question appropriately for the search function either, so please bear with me (then imagine trying to phrase it yourself!!)
I recently built the Hoover Dam and was expecting no "Hydro plant" option to be available in those cities thereafter. Do I need to build Hydro plants in those cities on that continent which has the Hoover Dam? Likewise - once I have the Hydro Plant or Hoover Dam built - do I further need to install Nuclear or Coal power plants in those cities? Is there any point putting more than one power plant into ANY city? This is not clear from any source that I have seen so far, and to be honest I'm surprised the option is not "greyed out" or unavailable.
Thanks in advance for any advice in this regard.
How many beakers does a GP give towards a technology?
How is one supposed to counter cuirassiers in their own era?
I believe the base amount is 1500 + 3 * POPULATION for GSs, and 1000 + 2 * POPULATION for other bulbable GPs.
Sufficient amounts of Pikes or War Elephants do just fine,to
. Muskets with a defensive position / promotions can work too.
Does the beaker count from bulbing change at all with game speed?
So you want to bulb techs that are middle/late in the game, i.e. save you GPs, not use them immediately?
Drafting is available only when you run the Nationalism civic. You sacrifice one population and in return you get one of your best gunpowder units (Musketmen, Rifles, Infantry, etc., IIRC; it's possible to draft Macemen, I think, if you have Nationalism before Gunpowder, but I've never gone that route).
Yes, RJ already called me out for that one.Doesn't it cost 2 pop to draft Infantry, and 3 to draft Mech Infantry?