GeneralMeng
Warlord
is there anyway for me to see what resource the ai have? im trying to spread my corporations, but i dont want to give ai the beneficial one (ie the one where they have alot of resources)
Thanks, I figured that it was simple. I assume that it's not a given that they will always acquiesce to your request?
In general, what is the best improvement to put on plains tiles?
In general, what is the best improvement to put on plains tiles?
In general, what is the best improvement to put on plains tiles?
Thanks, I figured that it was simple. I assume that it's not a given that they will always acquiesce to your request?
)Hello,
I would appreciate some help about city specializing. I just cottage all cities (spare a few farms) and the odd workshops so my economy turns out okay in the end, but I`m sure this isn't really a good idea. Is specializing so important, and if so, should I plan ahead and try to settle accordingly? I usually build all sorts of buildings in pretty much every city.
IMHO, Workshops. Those barren brown patches of land don't amount to squat, but then, through the magic of State Property and Biology, Gun Pumps for as far as the eye can see.
In my experience, they will always do as you ask. (After all you're a team and you both get the benefit, besides you are the brains of the outfit!)
As you saw from IAM's post, not every player specializes. I usually find it invaluable, as choosing a speciality for a city (commerce/science, production/military, food/specialists, etc.) tells me what tile improvements and buildings to prioritize. It also helps me "play the map", leveraging the terrain features for maximum effect.Hello,
I would appreciate some help about city specializing. I just cottage all cities (spare a few farms) and the odd workshops so my economy turns out okay in the end, but I`m sure this isn't really a good idea. Is specializing so important, and if so, should I plan ahead and try to settle accordingly? I usually build all sorts of buildings in pretty much every city.
Hello,
I would appreciate some help about city specializing. I just cottage all cities (spare a few farms) and the odd workshops so my economy turns out okay in the end, but I`m sure this isn't really a good idea. Is specializing so important, and if so, should I plan ahead and try to settle accordingly? I usually build all sorts of buildings in pretty much every city.
, +100%
, no unhappiness, +100%
, +100%
, etc. It's of course very beneficial to build such unique buildings in locations that have a very high natural output of said resource in order to get the most out of these national wonders. And it's also very natural to then specialise the terrain around these cities to produce the utmost of this resource. This is a basic level of specialisation which many players employ.
output. And once you've settled a few of them in the same city, it's very beneficial to optimise the
output of this city.
output, it can also be pretty beneficial to create a great person city in the area. You might want to combine your first great person city with the national wonder that improves the output of great person points, but even then you might want more than a single great person city. After you've constructed a few (1-3) great person cities which focus on nothing else than food and specialists, the other cities will never create enough great person points to create a great person and your entire production of great persons will come from these cities.
output so you want to build the production multiplying buildings. At that point, there are only a few buildings which haven't been build. Some might not be very useful in this city, others you'll want to build also.If I get a lot of plains in my game I like to beeline Biology - perhaps getting Physics first. Once the Plains generate 3 food, they make awesome Workshop cities and will generate massive amounts of hammers.

I just automate my workers, do I lose much?
I currently have 20 or so cities on 'Earth2', how the hell would I manually work those?![]()




I usually place signs around my cities to denote what improvements I want. This takes me around 1 to 2 minutes per city and afterwards I can easily give orders to my workers to build the previously denoted improvements.
