Quick Answers / 'Newbie' Questions

He obviously doesn't. He's only got 25 gold!

The upgrade unit option never appears unless each and every requisite for the upgrade, including enough gold, is met.
 
I think a warrior to immortals upgrade might cost more than the 25 gold that you had to spend.

Edit: didn't check to see if I had the last page and missed Takhisis comment. Oops.
 
Think I've now got 6 different colours for small world. I put the Inca at the top of the opponents, then Arabia, Carthage, Portugal then Spain. Finally I change Myself from something not Ottomans to Ottomans.
 
I see. Well, thanks for answering my question so quickly.

I think this is pretty dumb, though. When I don't have enough gold to hurry production, I can still click it, and the domestic advisor pops up and helpfully tells me how much gold it would require, while implying that I'm an idiot for suggesting it. Why no such information for upgrading? I'm supposed to just wait blindly until I accumulate some unknown quantity of gold?
 
Also, a totally new question that I didn't find the answer to:

Do walls still provide defense against bombardment after your city goes past 6 in population? It says in the civilopedia that walls provide defense against bombardment as well as the defensive bonus. It also says that the defensive bonus from walls becomes obsolete once a town becomes a city, but it doesn't mention the defense against bombardment going away. So I'm thinking it remains?

I'm considering selling off my walls in any city that got past 6...
 
Oh, update. I just got to my next turn, and now I have 32 gold. I still cannot upgrade my warrior to an Immortal... Now what's the problem??
 
Oh, update. I just got to my next turn, and now I have 32 gold. I still cannot upgrade my warrior to an Immortal... Now what's the problem??

Any upgrade without Leo's in Conquests costs you 3 gold per shield (1 gold less than buying the unit provided you already have shields in the box... VMXA's number is wrong). A warrior costs 10 shields, and an immortal 40 shields. So, you upgrade 30 shields worth when you do a warrior-immortal upgrade. Thus, you need 90 gold to perform the upgrade in this case. Edit that... I keep thinking of immortals as medieval infantry. I'm keeping that up since those numbers do apply if you replace medieval infantry (or gallic swordsman) with immortal throughout.

A warrior costs 10 shields, an immortal 30 shields. So, you upgrade 20 shields worth. Thus, you need 60 gold to perform such an upgrade.

As another example, here's what a 50 shield upgrade without Leo's looks like, and I can shoot the save to anyone who wants to confirm this:

Spoiler :

1324814563.jpg
 
Do walls still provide defense against bombardment after your city goes past 6 in population? It says in the civilopedia that walls provide defense against bombardment as well as the defensive bonus. It also says that the defensive bonus from walls becomes obsolete once a town becomes a city, but it doesn't mention the defense against bombardment going away. So I'm thinking it remains?

I'm considering selling off my walls in any city that got past 6...
You may get a specific answer to your question, but I just wanted to throw in the Guideline I use when it comes to defence-related actions:

Don't build defensive units/buildings unless your city's/civilization's survival is at stake......Build only offensive units + Barracks to heal/upgrade.

Merry Xmas All. :cool:
 
Generally, how do you all decide how to terraform? One thing I read long ago said to mine green (grassland) and irrigate brown (plains/desert?). Does this work? Or are there better ways?
 
Generally, how do you all decide how to terraform? One thing I read long ago said to mine green (grassland) and irrigate brown (plains/desert?). Does this work? Or are there better ways?

That's a general rule for when you are still using the despotic government since that government takes off 1 food or shield from all your city's tiles. This means you wont get 3 food from irrigating a grass land, but only 2. The same you would get for mining it, so you might as well mine grassland and get that extra shield. But like any general rule, it doesn't always apply to every situation, so it's always a good idea to look your territory over carefully to see if there is a better way to use it.

Once out of the despot government and using the other, there are no limits on what a tile will produce, so at that point it's best to forget about applying some general rules and going by what you need to do with and what you want for that city. This means using the territory bonuses to their max sometimes, maybe emphasizing food or shields or taxes, other times, depending what you need that city producing at that moment in the game. Need troops, or buildings built, then get the cities maxing their shield production. Need settlers, or faster population increases, then produce more food in the towns. Short of ready cash, more roads. You may find that you may have to change the terraforming set-up of cities more than once during the course of a game to meet changing priorities, or their own changing needs.
 
I thought this was one of the best answers by scratchthepitch to the oft-asked question about irrigation v mining improvements for tiles.

Once out of Despotism, about the only thing you can be sure of, if you are going for a Histographic Victory, is that you will need to irrigate all the tiles you can within your borders, eventually, in order to maximize your score.

AFAIK, for any other victories, there is no general rule regarding irrigation versus mining, except to say that food production (and thus support of additional specialists) from irrigation is never reduced, whereas additional shields from mining are mostly negated by corruption in non-producing cities. :)
 
I also liked scratchthepitch's answer.

For non-histographic (edit non 100k also) games, I will say that I personally use irrigate brown/mine green in most situations in my core cities, and I irrigate the too corrupt ones. That said, I feel sure that I sometimes do this much too casually, and I would do better to irrigate more. Before rails, if I have a city at size 12, I will also forest regular grassland squares for more production, and mine plains so long as the city doesn't start starving.
 
Thanks so much, guys! I've always been wondering, just never really knew! Now I know.
 
Generally, how do you all decide how to terraform? One thing I read long ago said to mine green (grassland) and irrigate brown (plains/desert?). Does this work? Or are there better ways?
That's a general rule for when you are still using the despotic government since that government takes off 1 food or shield from all your city's tiles. This means you wont get 3 food from irrigating a grass land, but only 2. The same you would get for mining it, so you might as well mine grassland and get that extra shield. But like any general rule, it doesn't always apply to every situation, so it's always a good idea to look your territory over carefully to see if there is a better way to use it. . . .

scratchthepitch's answer is mostly right, but I'm going to be a little nitpicky. The Despo Penaltydoes not affect every tile, but is only triggered when a tile begins to produce 3 or more of something. IOW, a grass tile (2 food) gets no benefit from irrigating, because bumping it to 3 triggers the Despo Penalty. OTOH, a grass cow or a grass wheat tile (or any other tile that is producing 3 or more goodies) has already triggered it and had its 1 food "peeled off." So those tiles will get the benefit of irrigation.
 
scratchthepitch's answer is mostly right, but I'm going to be a little nitpicky. The Despo Penaltydoes not affect every tile, but is only triggered when a tile begins to produce 3 or more of something. IOW, a grass tile (2 food) gets no benefit from irrigating, because bumping it to 3 triggers the Despo Penalty. OTOH, a grass cow or a grass wheat tile has already triggered it and had its 1 food "peeled off." So those tiles will get the benefit of irrigation.

This also applies to a plains cow, a flood plain square, and a flood plain wheat square.
 
You always get the penalty included in the tile info.
 
A warrior costs 10 shields, an immortal 30 shields. So, you upgrade 20 shields worth. Thus, you need 60 gold to perform such an upgrade.

As another example, here's what a 50 shield upgrade without Leo's looks like, and I can shoot the save to anyone who wants to confirm this:

Spoiler :

1324814563.jpg


Ok, thank you. I'll keep the 3 gold/shield formula in mind.

By the way, how do you get so many shields in that city? A forest tile should only give 2 per tile...

And the amount of gold you have is absolutely mind blowing lol
 
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