Quick Answers / 'Newbie' Questions

Given the culture points from a Temple, why destroy it at all? Maintenance costs?
 
Obviously...

Similarly, if you felt so inclined, and, had you built Granaries, and, should you intend to keep all your cities at size 12, you could well, shock, horror, destroy your Granaries when your cities get to full food on size 12, my God the things people think about! The Heresy!
 
Obviously...

Similarly, if you felt so inclined, and, had you built Granaries, and, should you intend to keep all your cities at size 12, you could well, shock, horror, destroy your Granaries when your cities get to full food on size 12, my God the things people think about! The Heresy!
Thanks. :) Been playing for years (on and off), but am just now playing my first game above chieftain, and so still a newbie (especially after reading this forum).
 
Oh, and:

Themselves*

and

Don't*

There... is... zero... ZERO... ZERO... chance of you're city flipping because of such a move.

You nutter.

incredible. that guy who in the most primitive way corrects spelling mistakes of someone whose native language is not English cannot distinguish you´re and your.

btw, i would most appreciate if his inappropriate language and behaviour ("nutter", seriously???) would finally call the attention of a mod. it is not as if he ever had contributed *anything* useful in this forum up to my knowledge, it is all mere trolling.

t_x
 
incredible. that guy who in the most primitive way corrects spelling mistakes of someone whose native language is not English cannot distinguish you´re and your.

btw, i would most appreciate if his inappropriate language and behaviour ("nutter", seriously???) would finally call the attention of a mod. it is not as if he ever had contributed *anything* useful in this forum up to my knowledge, it is all mere trolling.

t_x

I'm very sorry my friend, but it's quite obvious that justanick is the troll, inciting exasperation with his nonsense derails.

We were talking about whether superior buildings can function without their inferior, we were talking about how Wonders function.

justanick decided to derail the thread by providing a nonsense lecture on the benefits of Temples that had ceased being of use in a specific scenario which enabled me to provide experience on the topic of Wonders and inferior buildings.

The fact that you support the derail and even want to call in mods to help defend the derailer is yet another derail, only this time of epic proportions. You might not like me speaking in a patronising tone, my dear, but I can assure you I was responding in kind.

Is there any particular reason why you feel the need to continue this nonsense?
 
Build Cathedral = 3 Culture
Knock down Temple = -4 Culture

Just because you sell the temple there is no reason to not build the cathedral. So in the given example it is 9 culture per turn vs. 13 culture per turn without the selling. In the long run that would accumulate into a culture advantage of 44.4%. In practise i expect lower values because of the culture accumulated before the selling and and culture accumulated via more modern buildings such a unis.
 
I'm very sorry my friend, but it's quite obvious that justanick is the troll, inciting exasperation with his nonsense derails.

We were talking about whether superior buildings can function without their inferior, we were talking about how Wonders function.

justanick decided to derail the thread by providing a nonsense lecture on the benefits of Temples that had ceased being of use in a specific scenario which enabled me to provide experience on the topic of Wonders and inferior buildings.

The fact that you support the derail and even want to call in mods to help defend the derailer is yet another derail, only this time of epic proportions. You might not like me speaking in a patronising tone, my dear, but I can assure you I was responding in kind.

Is there any particular reason why you feel the need to continue this nonsense?

if that's the discussion, why do you feel the need to belittle someone or act like an insufferable prick?
 
Culture for what purpose?

Your Capital can't even flip, it's impossible. The core cities around your Capital are unlikely to be your border towns, they aren't gonna flip, it's impossible. What you have is a building that is no longer providing any benefit and is causing a loss of 1gpt - IN THE SCENARIO I WAS TALKING ABOUT WHICH YOU ARE IGNORING AND INVENTING YOUR OWN CIRCUMSTANCES IN ORDER TO MAKE AN ARGUMENT WHERE THERE ISN'T ONE.

Scenario:

Not going for a Culture win.
Going for a Tech-based win, either through extremely advanced weaponry or a peaceful Diplomatic or Space Race win. Where every Gold makes a difference.
We are NOT talking about border towns - we are talking about towns that already have HUNDREDS of culture that have NO border with any other AI.
We are talking about a scenario where their CONTENT face aspect has become MEANINGLESS in COMPARISON to the cost, because you're cities are size 12 and not revolting without them - either because you are using the luxury slider for far-out towns anyway or because you have copious luxuries or because you have used other buildings/Wonders to make everyone content/happy.

It's not a matter of ifs and but, it's a specific scenario where the building is NO LONGER OF ANY USE.

Why do you keep ignoring everything I say and keep and babbling on about rubbish?
 
Buttercup, you certainly have a valid point but might want to consider decaf coffee in the future. This is the Newbie Questions forum. I agree with your interpretation of game mechanics and your ideas to reform arbitrary endpoints for AA wonders make sense, you may turn off some newcomers by the shouting and name calling.

I don't quite see how Justanick was derailing. On a Newbie Questions forum, he/she had the audacity to explain the basic game mechanisms of how temples function, which you called "relative pedantry".

Correcting typos seems unnecessary, but I can't resist- it's Sistine, not "Sistene"
 
What ideas do people have for using obsolete units? I mean ancient cavalry or stuff you don't have the money/resources to upgrade, say as you get towards the late Middle ages and after?

I only have two:

1 I use AC as 'spotters' when firing artillery at enemy cities. That is, they go adjacent and witness the carnage, and
2 as garrison units for recently-conquered towns/cities

Are there any better/other ideas?
 
I am very fond of disbanding military units. It saves cash and you regain 25% of the shields. This is somewhat helpful in getting newly acquired cities up to specs. :)
 
For occupation and happiness purposes they'll do quite nicely. Also, cavalry are faster than Tanks and Infantry (and even mech infantry) so you can use them for raiding weaker enemies. Cavalry and knights, also, can be used to destroy an enemy's infrastructure. Destroying all those roads and railroads in the two lines of tiles closest to your borders can be devastating for your enemy's logistics.
 
Plus knocking those roads out sometimes keeps the AI from sneaking up on you.
 
What ideas do people have for using obsolete units? I mean ancient cavalry or stuff you don't have the money/resources to upgrade, say as you get towards the late Middle ages and after?

I only have two:

1 I use AC as 'spotters' when firing artillery at enemy cities. That is, they go adjacent and witness the carnage, and
2 as garrison units for recently-conquered towns/cities

Are there any better/other ideas?

The two you mention, plus:

3) capturing enemy workers and/or bombard units
4) scrapping for shields

Using said units to pillage enemy border tiles is generally not a great idea. If you're at war, your enemy's border tiles are about to become your border tiles, and you want to keep the infrastructure intact to not disrupt supply lines.
 
Sometimes it is necessary to protect... then kill, then rebuild road with captured workers ;) .

It also disrupts their movement between cities sometimes if they are not joined up good.

Taking out their iron or horses can cripple an AI early.
 
Sometimes it is necessary to protect... then kill, then rebuild road with captured workers ;)
A fringe scenario, at best.
 
Not so for me. Several times there have been two road tiles leading to my territory. Block one with an Army/many troops/etc and pillage the other. Enemy units leaving or trying to get to your territory usually stuck on the pillaged tile. Then hit by Army or units right there. Works every time for me.

Another tactic is to leave a worker/catapult/etc uncovered. The AI can't resist, captures it, then is destroyed on your turn.
 
Not so for me. Several times there have been two road tiles leading to my territory. Block one with an Army/many troops/etc and pillage the other. Enemy units leaving or trying to get to your territory usually stuck on the pillaged tile. Then hit by Army or units right there. Works every time for me.

And, after a few turns, war weariness inevitably kicks in. Even if you win all the battles and do not lose a single unit, it comes anyway, and as time passes it only gets worse. Guess why.
 
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