Rifleman and its upgrades are set as offensive units
They are actually flagged with both Offense and Defense AI strategies.
Rifleman and its upgrades are set as offensive units
It simply is not true. Rifleman and its upgrades are set as offensive units, so that does not make a difference.
I said it will produce the most offensive possible, and it views 6(6) as more offensive than 6, what's the issue?
Which part of what I said is not true?
I can think of two or three possibilities offhand:Just a curiosity question...
Why would the game choose to build guerrillas over infantry when the resources are available and the price is the same?
Yes, you can't pop the tech that you are researching.
@Buttercup
I think there's a setting somewhere in the preferences which says that "Build already built units" or something like that. Maybe you had that ticked on so the queue defaulted to warrior in the AA. This however would also mean that your other observations are flawed too, again due to that setting.
If an AICiv arrives at any given victory condition before the human player, it does so 'accidentally', not as the result of forward planning.How does the AI decide what improvement to build next in a city and when to switch to a wonder. I've seen many times that it states wonders at random or maybe when gaining a tech that was needed for the wonder but the improvement building is beyond me. In general however the AI seems to be always building the latest improvement available or sometimes the improvement giving culture (Cathedrals, University etc) but I've also seen it build marketplaces at times and I'm unable to draw a conclusion of all this. Is there any known specific order of preference that the AI adopts for this?
I can think of two or three possibilities offhand:
Actually, something else just occurred: (I can't remember for sure, but) if Rubber's not available, can Rambos be conscripted? And if so, are Conscripts always flagged as Defenders, or can they also be flagged as Attackers, if the conscripted unit has both AI-strategy flags?
- the AICiv didn't actually have Rubber available at the time that the Rambo-builds were started, because e.g.
- the Rambos were built before the AICiv acquired its first Rubber resource
- the city(s) building the Rambos wasn't hooked to the AICiv's trade network
- the AICiv had previously had two Rubber resources, but was selling the second when it lost the first
- the AICiv found itself with sufficient cash to upgrade its leftover Maces, i.e. it wasn't actually building the Rambos preferentially
- you're playing a Mod where Rambos have Hidden Nationality, which makes the AI build them like crazy
Is there a way to pause the dowloaded gotm?
Is a tad Hard to keep playing trough the night at My age.
And are you allowed to overtake your AI'S cities via culture?
Or should you decline...
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