Quick Answers / 'Newbie' Questions

What are the rules for the shield cost to build the palace?
 
What are the rules for the shield cost to build the palace?
At least 300 shields and 1000 shields at most.

PC = C * 6 * 100 / OCN.

OCN is optimal city number as per editor, C is amount of cities and PC is palace costs.

 
depends on how much AI hates at the moment . Trying to use it as a prebuild for a wonder ? 300 or 400 , so that you will be missing it by 10 or 20 turns . Need it so that you can change the capitals , gift a city to AI and move your entire armies across enemy infested seas ? 800 to 900 ...
 
Yes, that will definitely have something to do with it, since v1.07 is the first release of 'Vanilla' (16 tribes total) Civ3, which did not include stack-movement (I'm not sure which version -- or expansion -- added it). To be honest, I'm not even sure how you can still be playing that version on a modern Windows machine, since AFAIK it was only available via CD-installations -- which mostly haven't worked since late 2015!

You really should update your game to at least v1.29f (final patch) -- you can obtain a legit NoCD patch from the German PCGames magazine website:


Or better still, upgrade to Civ3 Complete (31 tribes, fully patched, lots of extras), which is what nearly everyone here plays now. That's available on GOG or Steam, for 5 bux (or less, during sales).

EDIT:
Hmm, the PCGames link I found (now) appears to be broken, sorry
why do you prefer GOG to Steam.
 
why do you prefer GOG to Steam.
By and large, GOG's client (Galaxy) is a lot less intrusive than Steam's.

It's not even needed for installations (if you knew what you're doing) -- and even if you use it just for that, you can then leave it permanently turned off, and it won't force 'updates' on you that break your games (whereas Steam broke my Half-Life installation permanently, and later broke a stack of Civ3-mods when they re-enabled Multiplayer).
 
By and large, GOG's client (Galaxy) is a lot less intrusive than Steam's.

It's not even needed for installations (if you knew what you're doing) -- and even if you use it just for that, you can then leave it permanently turned off, and it won't force 'updates' on you that break your games (whereas Steam broke my Half-Life installation permanently, and later broke a stack of Civ3-mods when they re-enabled Multiplayer).
got it for $1.75.
 
is there a way to automate workers to only build roads. there used to be a build road to command but i may be mistaken.
 
is there a way to automate workers to only build roads. there used to be a build road to command but i may be mistaken.
You can automate workers to perform only one automated worker job, among them build roads and build railroads to a particular destination or roads to build a trade network. You can find the shortcuts for it in the Concepts part of the Civilopedia:

Worker actions 1.jpg


Worker actions 2.jpg


You can also use the advanced buttons for the automated worker jobs (the function of the automating buttons and their shortcuts are explained when hoovering with the mouse over one of these buttons). Marked by red arrows are the buttons for building road and railroad to a particular destination:

Worker Actions 3.jpg
 
Yes. Ctrl-R is "Build road to..."

And you can make the "Advanced Worker Action" buttons visible via the Conquests Preferences menu (Ctrl-P while on the main map-screen).

Edit: goddam ninjas... :ninja: ;)
 
By and large, GOG's client (Galaxy) is a lot less intrusive than Steam's.

It's not even needed for installations (if you knew what you're doing) -- and even if you use it just for that, you can then leave it permanently turned off, and it won't force 'updates' on you that break your games (whereas Steam broke my Half-Life installation permanently, and later broke a stack of Civ3-mods when they re-enabled Multiplayer).

The GOG offline installation is not very complicated and here you additionally receive an electronic installation file that in the future you can use like a CD installation of Civ 3 Complete without needing a CD drive. Attached is a screenshot for explaining this in a German Civ 3 forum, but I think the image is self-explaining:

attachment.php


Additionally to the very important arguments, that tjs282 has listed above, nearly all great C3C mods and scenarios were created before steam had that "glorious" idea to destroy all older C3C labels texts by inserting a line "Unknown" in the middle of the steam labels text file and to play havoc with the texts of C3C. Therefore for playing nearly all of the great C3C mods and scenarios, steam users need an additional patch of that file.

Also important is that the Flintlock mod, which offers a cornucopia of fixed and new options to C3C, is developed with the GOG version of Civ 3 Complete. This mod also has an adaption for the steam version, but that steam version is something like the "fifth wheel on a car".

The steam version of Civ 3 Complete only has an advantage, if you want to play tons of C3C multiplayer games.
 
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Yes. Ctrl-R is "Build road to..."

And you can make the "Advanced Worker Action" buttons visible via the Conquests Preferences menu (Ctrl-P while on the main map-screen).

Edit: goddam ninjas... :ninja: ;)
:D Not all was in vain. You additionally explained, how to find the advanced worker buttons while playing C3C. :thumbsup:
 
Would giving Artillery (or Radar Artillery) "lethal bombardment" be too much?
 
Yes ;)
 
16*3/(12*2)=2. Radar artillery hits about twice as often as regular artillery.
12*2/(8*1)=3. Regular artillery hits about thrice as often as cannons do.

Of course this only applies as long as the target is strong enough. Against a Longbow the hit frequrence is about the same as the fire frequency.
 
Yes, but longbowmen don't have an active bombardment capability. I sometimes wonder whether the English wouldn't be better served by having a longbowman that has active bombard.
 
F8 gets you to the game-progress screen, then there's a pull-down menu in the lower left corner that gets you to the Score/Power/Culture graphs
 
A couple of quick questions:
  • What is the formula for anarchy length?
  • How is the tile you are moved to determined when you are ejected from AIs territory?
 
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