Quick Answers / 'Newbie' Questions

Basic game mechanics question- does more AI's knowing a tech lower the research cost? I thought it only lowered the purchase price as a deal.
sorry to double post, but it belongs here
 
Basic game mechanics question- does more AI's knowing a tech lower the research cost? I thought it only lowered the purchase price as a deal.
sorry to double post, but it belongs here

Yes research is lowered by this proportion (1 - N/[CL*1.75]) where N i s number of CIVs you have met that know the tech (those on diplomacy screen) and CL is techs left in game (not sure if that includes the human player I suspect it does).
 
Are you sure it's number of civs known to you? My understanding was that it was the number of civs that knew the tech.
 
As far as I understand it is the number of civs you know who also know the tech (I had a typo first time round),.
 
I am 99.99% certain that it is the number of civs that you know. That´s one of the reasons why contacts are so important.
 
It is not the civs you know, but the civs you know that know that tech. The contacts are important for a number of reasons. In regards to research, it is to have as many as possible to increase the number that know the tech you are interested in learning.
 
When I see a privateer I usually attack on sight. What happen if the privateer belonged to an ally? Does it make a rep hit and could it cause a war?
 
so for a long warring game, would the governments go something like:

despotism -> republic
short wars, gain land
rinse repeat
gain tech lead
republic -> communism
declare war on the world for the rest of the game

??

I switched to fascism this game and feel like it was a big mistake. It lowered corruption and everything, and I have the massive unit support I need, but I figure communism was probably better for overall production? When is fascism ever useful?

This is one of the only times I've had a game last into the modern age so I'm not sure what I'm doing in governments beyond republic. I even had to switch to monarchy at one point in the late middle ages because I was at war so much
 
If you know at the outset you're going to be warring more or less permanently, I'd recommend despotism -> monarchy full stop.
The trouble with late-game govt. change is long anarchy so I'd really avoid that like the plague (except if you're religious).
 
Republic can be a very viable wartime gov't when war is done properly. Military advantage, lots of luxs, plenty of gold to keep your lux rate up, extra food for clowns, marketplaces for extra happiness. Make peace when it gets too bad, let them DoW on you.

It's survivable.
 
I've never used fascism, but I understand it's good if you have a small empire and are going to be warring a lot (perhaps a 5CC with an elimination victory?)
 
If you know at the outset you're going to be warring more or less permanently, I'd recommend despotism -> monarchy full stop.
The trouble with late-game govt. change is long anarchy so I'd really avoid that like the plague (except if you're religious).

Republic can be a very viable wartime gov't when war is done properly. Military advantage, lots of luxs, plenty of gold to keep your lux rate up, extra food for clowns, marketplaces for extra happiness. Make peace when it gets too bad, let them DoW on you.

It's survivable.

I definitely prefer republic over monarchy despite warmongering in the middle ages. I just keep the wars short and sweet, and if I need to extend them I'll dip into my treasury for lux slider. The commerce advantage is needed so badly to gain the tech lead. I don't understand how anyone can overcome the disadvantage on emperor/demigod or higher to gain the tech lead without using republic.


I've never used fascism, but I understand it's good if you have a small empire and are going to be warring a lot (perhaps a 5CC with an elimination victory?)

Well I used it in the totally wrong time then. I had a large well developed empire already, but was continually at war and suffering corruption problems. I suppose communism would have been 100x better.
 
Hello, good people of the Civilization III forum. I maintain Civ III is the best Civilization, although I have more experience on Civ IV, where I am able to play on Prince difficulty relatively well. However, I find Civilization III rather annoying on Warlord, and am wondering what I'm doing wrong. I don't have any screenshots, but I do have save games.

View attachment End War with Korea.SAV

ADDITION: I should mention that these attachments require Warpstorm's Watercolor Terrain mod. http://forums.civfanatics.com/showthread.php?t=68080
 

Attachments

Neither Vanilla, PTW nor Conquests will run those files for me; they give errors.
 
Neither Vanilla, PTW nor Conquests will run those files for me; they give errors.

Do you have the mod required? I forgot they were files from a mod, but I have included the link to the page to download it. If it will work better, I'll take another stab on normal and post that save.
 
If Warpstorm's Watercolor Terrain is the only mod, that shouldn't affect playability, I don't think. That one's just a graphics mod. Are there any other mods involved?

Not that I'm aware of, but here is a save on normal game. I'm playing as the Celts, and just got the Aztecs to declare war on me because I got sick of giving into their demands, at the moment needless to say this save is ruined. In any case, can anyone comment on what I've done so far?

View attachment Celts Warlord.SAV

I don't see how the AI is able to pump out so many military units and spend such a large amount of money on research when I'm only making +8-16ish GPT with research at 50% and an army of 16 units. :cry:
 
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