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j or shift+j, depending on your version. (at least) In C3C there are icons at the top of the box in the bottom right of the screen that do the same.

Absolutely. Shakespeare's theater can only be built in city size 7+ and acts like a hospital, as well as making 8 unhappy citizens content. It's become a wonder really worth the build.

Well then, that has to be the proper answer to Mr. Do's q I guess. Is it?
 
Originally posted by jaitop
My foreign advisor does not appear to inform me of any wars occurring elsewhere.
Have you built any embassies? Your foreign advisor will only inform you about civs that you have an embassy with.
 
When an Elite amphib unit, attacking from the water, creates a Leader, whwre does theLeader go--in the boat, on land near the attacked unit? Does it depend on whether the unit killed the last enemy unit on the tile or not?

What I'm wondering is, if I load a boat with amphib units, shousl i leave an empty space for a leader?
 
If there's no space in the ship, the leader will stay in the water square until you pick him up with another ship. If you take the city with the attack, he'll appear in the city.
 
What are people's general approach for city defense? Do you tend to keep 1-3 defensive units stationed in each city, or do you prefer a few mobile groups "patrolling" your territory (good scouting would be a must for this approach)?

Seems like building several defenders for each city can be wasteful when you have a large number of cities, although it does give some peace of mind. It seems to make more sense when your empire has a smaller number of cities.

Just curious what various people's strategies are for defending their territory, even when at peace.
 
1. Scottish CIV
2. Battle copters that can move freely
3. Atomic Bomb that is weaker than Tactical Nukes and has to be dropped from a bomber
4. Cargo planes
5. Steam powered transports that can hold 5 units
6. the future
7. Pirates that can be loaded into privateers and are amphibious
8. Recon planes

Thats about it for now
 
Thanks for the answers!

Originally posted by EMan
Are you SURE the Dutch have NOT discovered Medicine? ;)

Yes, considering I sold it to them a few turns later :p
 
Originally posted by Silmaril-Seeker
What are people's general approach for city defense? Do you tend to keep 1-3 defensive units stationed in each city, or do you prefer a few mobile groups "patrolling" your territory (good scouting would be a must for this approach)?
Arrrh, that's a tough question!

My general answer is: NONE! ;)

However, there are MANY exceptions. For example if you're playing at a higher level the AI may be at war with you OR is penetrating your territory and is therefore likely to go to war soon. In this case it is important to have defenders at least until either Peace is signed OR the attacking force is no more.

Or course under Despotism and Monarchy, we don't necessarily "call" the units "defenders"........we call 'em "Military Police" and their main job is to "make" unhappy citizens content. ;)
 
Originally posted by Mr. Do
Yes, considering I sold it to them a few turns later :p
Do they have Shakespeare's Theater? :)

P.s. What game (Civ, PTW, C3C) and version are you playing with?
 
Originally posted by Silmaril-Seeker
What are people's general approach for city defense? Do you tend to keep 1-3 defensive units stationed in each city, or do you prefer a few mobile groups "patrolling" your territory (good scouting would be a must for this approach)?
I never deliberately build defensive units unless I expect to reach the Industrial Age, and then I put together a few Infantry to cover my artillery. I say "deliberately", because sometimes I forget to change a default build order and a damned spear pops up, but that's just an error.

What's the "good scouting" for? You should be able to see all your territory unless you are building cities so far apart that they don't illuminate the space between. If so then read up on closer city placement options, as you are wasting lots of resources.

Seems like building several defenders for each city can be wasteful when you have a large number of cities, although it does give some peace of mind. It seems to make more sense when your empire has a smaller number of cities.
It's always wasteful. The AI shouldn't be getting near your cities, they should be too busy defending their own :D

Just curious what various people's strategies are for defending their territory, even when at peace.
Offensive weapons, preferably fast units with retreat who can often live to fight another day even when thay lose a fight.

Conquer your home continent to get the sea as your homeland defence, then you only need a few units to patrol for invaders and kick them out. The AI is useless at seaborne invasion. If you are on a pangeia then conquer your home continent anyway :D.
 
Thanks for the response about city defense AlanH. What did you mean by "The AI is useless at seaborne invasion"? So far (my first game, Regent level, vanilla) I have taken my entire continent and no AI civs have tried to attack me across the sea, although I am doing so to them. Are you saying the AI will rarely attempt to do so, even at higher difficulty levels? Or that they don't bring enough force at one time, and send wave after wave of puny assaults that are easy to repel? That would be a dissapointment, because once you have your entire continent you're essentially unassailable?
 
Yeah the AI sends some ships that arent even fully loaded lands a spearman next to your city and trys to take it. They are somewhat better in Conquest and o higer levels. Once when I was playing on a world map the British landed in Scily and took it and the Japanese took various Pacific islands and the Italians and Russians landed in the british Isles in siginficant force. So they are improved.
 
Does anyone know the Rules, if any, to determine which city gets the 10 shields from clearing a forest tile, where 2 or more cities are equidistance (in terms of number of tiles) from the cleared forest tile? :)
(Civ version 1.29f)

P.s. I realize that if one or more of the cities is/are set to produce "Wealth", ONLY "non-Wealth" producing cities are eligible to receive the shields. ;)
 
Originally posted by EMan
Does anyone know the Rules...

P.s. I realize that if one or more of the cities is/are set to produce "Wealth", ONLY "non-Wealth" producing cities are eligible to receive the shields. ;)
I don't know the rules, but I can add to your P.S. Cities producing small/great wonders also are inelligible.
 
Originally posted by Dianthus
I don't know the rules, but I can add to your P.S. Cities producing small/great wonders also are inelligible.
Yes Dianthus, that is a very PRACTICAL point!.........especially useful for directing the shield bonus "AWAY" from the "undesirable" cities. ;)

AND, it seems to me you would only NEED to know the "Rules" when you don't have enough Wonders available for switching production "temporarily" while you chop down the forest. :)
(Always assuming Wealth is NOT an option to switch to.)
 
Originally posted by Silmaril-Seeker
Are you saying the AI will rarely attempt to do so, even at higher difficulty levels?
Oh! They'll try, all right!
Or that they don't bring enough force at one time, and send wave after wave of puny assaults that are easy to repel? That would be a dissapointment, because once you have your entire continent you're essentially unassailable?
You got it :thumbsup: One ship at a time, maybe two if they are feeling really lucky. Partly loaded, usually with fairly low level troops - sometimes just defenders. Until they have amphibious warfare they can't attack on the turn they arrive, so you have a turn in which to descend on them with knights or cavalry from a distance. Higher difficulties are no different. Higher difficulty doesn't make the AI any smarter. At all levels, they are as clever as the programmer could make them within the limits of making the game fun to play. They just get more starting units and faster production rates as the difficulty increases.

As well as relating to producivity, my point about close positioning of cities is also significant for defence. If you really want to feel comfortable with a few homeland defenders, then you can share them between cities if the cities are close enough together for units to reach adjacent cities in one turn.
 
..... so no one knows how to get a replay after the game is over and you've retired or the victory ceremony has finished?
 
Originally posted by Dianthus

Have you built any embassies? Your foreign advisor will only inform you about civs that you have an embassy with.


Yes, i do build embassies with all the other civs.

But i guess, like Grille said earlier, maybe it's because i'm playing at chieftain level. Will move up to warlord and give it a try after i'm done with my current game.

thanks for the advice.
 
Can you get SGLs for techs you got from a goody hut or through discovering Philosophy first?
 
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