Quick! Hit ctrl(or command)+v, number 2

Итак, появилось много новостей о сценарии. Цивилизаций будет 11, к прежним 7 (Англия, Франция, Испания, Ирокезы, Ацтеки, Инка, Китай) добавятся Майя, Нидерланды, Португалия, Шошоны. Ацтеки получают веру за убитых врагов, Майя получают 2 пантеона, у Нидерланд на 50% больше торговых путей. Новый ресурс - бизон (кодовое название dlc). Новые социальные политики, технологии. Это из главного.
 
Kyle and his family are moving to San Francisco. The only way Stan can get his best friend back is to convince everyone to start driving hybrid cars. Just as everyone starts to feel really good about what they're doing for the environment, scientists discover a stormy, dark mass accumulating over the town.
 
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Culture Name: The Varjani (The Elves of Varjan)

Starting Location: The mountainous peninsula just east of the island near the western end of that central sea, and the surrounding area.

Society:

Varjani society is primarily based on clans, but these clans are not like those seen elsewhere. Each Varjani clan consists of the Varjani population of a single town – some of the larger towns have become full-fledged cities – and the farmlands and countryside surrounding that town. The clans, however, are united in a loose overarching structure, the Kajar. The Kajar is a council that meets for several days, four times a year, with each clan sending a single representative, and the Kajar passes laws that affect the entirety of Varjan, enabling for loose governance over the entirety of the realm; this also allows for easy passage for travellers between Varjani cities. It is an idealistic system, and not one without its flaws. Recently, the Kajar – and Varjan as a whole – has seen increasing tensions between the more influential clans, those that hail from the largest cities, and those smaller clans.

Each clan holds a somewhat different culture and set of values, with one important exception – worship is universally forbidden. Internally, each clan is nominally allowed to function as it wishes, but most clans are fundamentally more or less democratic, and a council of the most enlightened elders usually holding supreme executive power – no farcical aquatic ceremonies involved. Nevertheless, each clansman holds (a) different role(s) within society; from farmers and workers to merchants and travelers to warriors and sailors to scholars and , all clans run the gamut. The exact specifications of who does what, and how that is decided, vary from clan to clan. Upon coming of age, a Varjani youth may choose to remain with his birth clan, or to join a different clan; there is an awkward period of several years where said youth finds his place within his chosen clan. After this, the youth will remain for that clan for the remainder of his life.

There are exceptions – the Vagabonds. They are clanless, left to a life of poverty, wandering Varjan without purpose or belonging, and are looked down upon by everyone. Most Vagabonds become such due to being cast out from their clan, but a rare few become Vagabonds by choice; their motivations for doing so are uncertain. It is rumored that far up in the highlands, entire societies of Vagabonds exist hidden away in caves and grottoes and valleys, worshipping their gods, but these rumors are unconfirmed and usually dismissed as unfounded.

Outsiders are sometimes accepted into a clan, usually by performing a deed judged to be beneficial. However, most foreigners in Varjan are roughly equal to Vagabonds in social stature.

Religion:

A land without gods. This is Varjan.

The gods never did anything for them, why should they care? The ral, the Varjani once called their gods; but ral is now a curse, a word to be uttered only to describe the most hated of enemies. The Varjani abandoned their gods long ago, and they have no need or desire to bring them back. After all, the gods are evil, all of them. The vast, vast majority of Varjani are happier without gods, without masters – they are their own masters, in the end. It is their job to create a better place for those who follow them.

With that in mind, the pursuit of knowledge among some Varjani, particularly those scholars within the clans, approaches near-religious levels. Not merely earthly knowledge; knowledge of the arcane and the divine is encouraged as well, for if the gods strike back, Varjan must be prepared. (And also because generally knowing those otherworldly things has its uses.)

Mythos: Coming Soon!

Economy: The Varjani economy is primarily based on its location as a trading hub for the majority of the western [whatever the central sea is called]. Secondarily, the Varjani coasts are also known as an ample source of various relatively valuable goods: namely, various rare foodstuffs, luxury goods, narcotics, and alcohol. All of these provide incentives for sea-plowing traders to stop at a Varjani port before moving on. The Varjani are a source of some quantity of copper, and as such there is some degree of metalworking involved.
 
It did not matter whether I studied the wonders of nature, or the lore of our people, or the customs of foreigners. I slowly came to understand what I was. What the world was. That I and the world are in a sense not real, and not what I think.\n\nIt is like as if I am but one character in a storyteller's tale. Perhaps, are we not all like this? Maybe not. I could be overthinking things. But it is much to ponder.
I must philosophize on this later. I must understand this.
 
A note: on naming the .ogg files, if the suggested name is for example "I Am Awesome" then it should be saved as i_am_awesome.ogg in the file. If that makes any sense.
 
Where are the feminists who want longer sentences for women or shorter sentences for men? Where are they who are against Duluth model BS?
 
Isn't that feeling good by Muse?
 
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