Quick question that is bugging me, why does the Settler iCost = 0 in UnitInfo.xml? All the other units in the file have the correct iCost, but the Settler has 0?
That's because the settler cost somehow scales with city size (i think, not sure), so special rules apply here.
EDIT: Another question. What exactly are MapScripts? Can I combine them with other mods? Can I use them with the regular game?
Thanks for the help!
Mapscripts = random maps, like continents, archipegalo, pangaea, etc.
They are normally designed for the standard game, yes, but you can also use them with mods, if there are no real big changes in the terrain and resources, else it might not work as intented.
Best is there to try 5 times or so if they produce playable maps, else you should ask in the thread what the reason for the problems could be.