szBuffer.append(gDLL->getText("TXT_KEY_DLL_UPM", kBuilding.getUnitProductionModifier(iI), GC.getUnitClassInfo((UnitClassTypes)iI).getTextKeyWide()));
[ICON_BULLET]+%s1change%%[ICON_PRODUCTION] on %s2unit.
No idea, but you can just override the normal cursor with replacing the file (Assets\res\cursors)
If you set the iBombRate to 0 it won't be able to bomb city defenses.I'm trying to add this plane as a recon only unit to my mod, but it still has fighter/bombing missions. How do I make it a recon only unit?
If you set the iBombRate to 0 it won't be able to bomb city defenses.
I'm not really sure how to remove the ability to attack ground units, possibly if you set the iAirCombatLimit to 0 (this is the percentage damage it can inflict this way - if it is 0 maybe the option won't appear at all). Or maybe if you set iAirCombat to 0 (the air combat strength, also used to do air attacks on units on the ground). Or both.
When I attached visual studio to Civ4 BtS while running, when it hit a breaktrap I made, Visual Studio and Civ4 became unresponsive, but task manager still showed VS as running. I had to kill both programs from task manager. Could screen resolution have to do with this?
When I attached visual studio to Civ4 BtS while running, when it hit a breaktrap I made, Visual Studio and Civ4 became unresponsive, but task manager still showed VS as running. I had to kill both programs from task manager. Could screen resolution have to do with this?