We have tutorials for both, for 1 see either
here or
here (no idea how good the first one works), for 2 see
here.
Swapping weapons is AFAIK not *that* complicated. But the main work is at first to get used to the programs.
Changing animations...short explanation about the background:
Every unit has a skeleton inside. This skeleton is attached to different parts of the units, so the leg bone is attached to the leg, etc. And every bone has a special name, and there are animation instructions defined to the bone names in other files.
If you really want to change the animations, then you have to rip the skeleton out of a unit and paste another one in, and attach it to the right parts. Then this unit can use the other animations. That's what the tutorial does.
There are also the rare cases where 2 skeletons have the same bone names. Then it's directly possible to attach other animations to this unit.
e.g. the spearman and the christian missionary have the same bone names. It needs only a few modifications to make the christian missionary stab someone to death with his cross. But that's in general not really often possible, you'll probably have to test a lot of different things. For the needed modifications take a look in
here.
Number 2 was being worked on by The_Lopez (He called it 'Resource Stockpiling)before he left, I intend to make my own version.
Aaah, i knew it. Thanks for refreshing my memory

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