Quick Modding Questions Thread

Well, I added a new civ, in the same way I have before, and now all my buttons are blurry and the leader buttons are small in the Sevopedia. Any idea what can cause this? The only button not affected was one that I hadn't added an alpha to yet.

Spoiler :
2yAft.jpg
 
@Radio Noer

Yes, this can happen if you save the buttons / atlases with mipmaps. To fix it resave them without mipmaps (which are useful for 3d textures, not UI elements). Also make sure they're saved in DXT3 format.
 
You can fix your old buttons without redoing them via this here.

Do you know how to use that? I'm trying to run it, the command prompt pops up, goes through a process, and disappears before I can do anything.
 
Don't double click on it, you have to go via the command line before ;).
So open the command line, navigate to the folder with the .exe, and type in
nvdxt -file C:\Program files\mynewbutton.dds -nomipmap -dxt3 -fadeamount 0
(with the changed .dds path for sure :D)
 
:yup:
I have a bat file for this, with just
nvdxt -file d:\Programme\Grafik-Audio-Multimedia\dds-utilities\*.dds -nomipmap -dxt3 -fadeamount 0
as content, so correct, *.dds will work.
(yes, I move the files to the folder with the program, and yes, I know that's not really a good way ^^)
 
The files aren't being edited, probably a Windows 7 issue, as the folder I put them in is Read only, trying to change it in properties doesn't work either.
 
Here's what I have, and it still won't overwrite the old files and make the new ones:

runas /profile /user:Alex "Desktop\nvdxt -file C:\Fix\*.dds -nomipmap -dxt3 -fadeamount 0"
I click enter, type in my password and get
"Attempting to start Desktop\nvdxt -file C: etc."
A prompt box comes up and looks like it is functioning correctly, but once again, I can't overwrite.

EDIT: Nevermind, I found the files, they weren't saved in the "Fix" folder, but in my user folder, crisis averted! Now I just have to rename all of them...
 
Very simple question. Can a nation have the same unique unit as others. e.g. an F-16 fighter used by multiple nations, while many others may have a Mig-23/27 in the same Class, e.g. Jet fighter.
 
So you simply list F-16 Fighter in the Civs Unique Units list and therefore use the exact same unitinfo data. i.e. not create a separate F-16-Holland, F-16-Taiwan, etc. units.
 
I got a strange problem with my mod today :(

yesterday before I went to sleep all work fine.
Today I started my PC, did few tiny changes to a few buildings (nothing I haven't done before)
and now my mod takes 15 min to load!

I have strated task manager and I can see memory allocated to Civ4 SLOWLY adds 5kb at a time for 15 min untill it finaly get to 32,000kb at which point game finaly starts.

There are no error messages of any kind - it just takes 15 min to load!
I have tried rebooting, restarting - nothign helps

However if I run plain Civ BTS (rather than running my mod directly) - it starts right away as it always did.

Any ideas what can cuase the mod take 15 min to load??? :confused::confused::confused:

PS I used my XML backup from 2 days ago - same thing :(
 
ok i found what happened....

its truly ridiculus..

this morning I unpacked the 500mb Ethicia mod into my mod folder. But it was sitting inside a folder called "000XXX", and I can't posibly understand a reason why the game would try to process contains of that folder, if its not a registred folder name (like Assets or Python etc)

anyway, moving them out solved the problem.
 
You don't edit the .dll file, you edit the .cpp and .h files that make the dll. Then you compile all in a .dll file.

Asaf has written a most comprehensive tutorial for compiling the dll. You will find links to all softwares and add-ons needed.

Good luck!
 
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