stolenrays
Deity
- Joined
- Aug 2, 2009
- Messages
- 2,063
Thanks, that helped.
<CivilizationInfo>
<Type>CIVILIZATION_TEXAS</Type>
<Description>Republic of Texas</Description>
<ShortDescription>Texas</ShortDescription>
<Adjective>Texan</Adjective>
<Civilopedia>TXT_KEY_CIV_TEXAS_PEDIA</Civilopedia>
[B]<DefaultPlayerColor>PLAYERCOLOR_TEXAS</DefaultPlayerColor>[/B]
<ArtDefineTag>ART_DEF_CIVILIZATION_TEXAS</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<PlayerColorInfo>
<Type>PLAYERCOLOR_DARK_INDIGO_AND_WHITE</Type>
<ColorTypePrimary>COLOR_PLAYER_DARK_INDIGO</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_WHITE</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_DARK_INDIGO_TEXT</TextColorType>
</PlayerColorInfo>
<PlayerColorInfo>
<Type>PLAYERCOLOR_ORANGE_AND_GREEN</Type>
<ColorTypePrimary>COLOR_PLAYER_ORANGE</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_DARK_GREEN</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_ORANGE_TEXT</TextColorType>
</PlayerColorInfo>
<PlayerColorInfo>
<Type>PLAYERCOLOR_ISRAEL_BLUE</Type>
<ColorTypePrimary>COLOR_PLAYER_ISRAEL_BLUE</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_WHITE</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_ISRAEL_BLUE</TextColorType>
</PlayerColorInfo>
<PlayerColorInfo>
<Type>PLAYERCOLOR_POLAND</Type>
<ColorTypePrimary>COLOR_PLAYER_CRIMSON</ColorTypePrimary>
<ColorTypeSecondary>COLOR_MAROON_TEXT</ColorTypeSecondary>
<TextColorType>COLOR_PLAYER_WHITE</TextColorType>
</PlayerColorInfo>
<PlayerColorInfo>
[B]<Type>PLAYERCOLOR_TEXAS</Type>[/B]
<ColorTypePrimary>COLOR_PLAYER_GOLD</ColorTypePrimary>
<ColorTypeSecondary>COLOR_PLAYER_BLACK</ColorTypeSecondary>
<TextColorType>COLOR_BROWN_TEXT</TextColorType>
</PlayerColorInfo>
</PlayerColorInfos>
</Civ4PlayerColorInfos>
<ColorVal>
<Type>COLOR_PLAYER_ISRAEL_BLUE</Type>
<fRed>0.00</fRed>
<fGreen>0.46</fGreen>
<fBlue>0.66</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
<ColorVal>
<Type>COLOR_PLAYER_CRIMSON</Type>
<fRed>1.00</fRed>
<fGreen>0.09</fGreen>
<fBlue>0.09</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
<ColorVal>
<Type>COLOR_MAROON_TEXT</Type>
<fRed>0.7</fRed>
<fGreen>0.3</fGreen>
<fBlue>0.4</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
<ColorVal>
<Type>COLOR_PLAYER_GOLD</Type>
<fRed>1.00</fRed>
<fGreen>0.77</fGreen>
<fBlue>0.11</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
<ColorVal>
<Type>COLOR_PLAYER_MINTCREAM</Type>
<fRed>0.96</fRed>
<fGreen>1.00</fGreen>
<fBlue>0.98</fBlue>
<fAlpha>1.00</fAlpha>
</ColorVal>
<Animation>
<Event>1015</Event>
<Variation>0</Variation>
<File>Worker_MD_Surrender.kf</File>
</Animation>
I fixed it by deleting the debug dll? I don't really care why it worked, but it did, and now Texas won't be just another shade of generic yellow.
how is the 'auto connect trade routes across water' controlled?
Would it be possible to have the same 'auto connect' feature across land?
Hi guys a second Q.
I have followed the tutorial for adding custom order and select files to a Civ, but it is not working.. I am 99.99% sure that my tags are right, so the question is:
Does it make a difference that part of the sound xml file is looking for sounds in my mod, and the rest of the file is looking for sounds in BtS, do I need to add something to my file paths to make it find my mod specific sounds or some other mod specific element not covered in the tutorial?
thanks for any help, I am stumped..
I have a custom menu screen music file working, so I know I can at least make something work in the mod...
Spoiler :@srpt
All you need is this: http://forums.civfanatics.com/showthread.php?t=263215
+ the code for "Activate" action, which is 1015. Unfortunately there's just one such action so you can't have different animations for hurry & trade missions.
If you want to use the surrender animation, do this:
1. Use KonverterFM to decode worker's KFM to XML file (use any name, don't leave it blank).
2. In the XML file add this:
3. Use KonverterFM to encode the XML back to KFM.Code:<Animation> <Event>1015</Event> <Variation>0</Variation> <File>Worker_MD_Surrender.kf</File> </Animation>
That's it.