Quick Modding Questions Thread

Path must be wrong at some point.
Did you change it in Resource\Theme\Civ4.thm?

<MiscArtInfo>
<Type>DEFAULT_THEME_NAME</Type>
<Path>Mods/Fallout Tame The Waste/Resource/Civ4.thm</Path>
<fScale>0.0</fScale>
<NIF>None</NIF>
<KFM>None</KFM>
</MiscArtInfo>

that is what I have in the misc file... I am pretty sure that is what it said to put.

I have checked and double checked the path names against what the tutorial says, and I can't see any issue, they are not in the My documents either, which i think was one solution to this problem...

WELL DONE that fixed it, I think it might be written wrong in the tutorial?

OH Wait hang on all my boxes have gone poof!! there are no menu boxes! what did I break this time! :-P

if it weren't for all the missing buttons this would look pretty cool haha!

Ok fixed it... had to move the vanilla resource files into my mod
 
sorry guys me again...

"failed to uncompress game data."

one of my testers got this when trying to load save games from my current build, it CTD's.

I have combined extrapillage, jroute, and specialist enhancements into my .dll, but it all seems to work fine.

ANY ideas of how I should proceed or where to look etc. my debug skills are nonexistent.l
 
sorry.... me again...

I have been doing a lot of searching, trying to find info on changing the HUD, particularly the icons and look of the city screen, I found some stuff talking about being about to switch out the 'themes' for .dds images in the pymaininterface files (among other places) but I can't find one that shows me the look of the code to do it.. Anyone have a file I can look at or copy/paste/BANZAI!! my way through. I have managed to change the specialists, but that was easy. the others are giving me much bigger problems.

Once again thank you for indulging me with your near limitless wisdom and patience....
 
Which icons do you especially mean?

it looks like I also have the same issue...

...that you could have said earlier.

Then it means you must have forgotten to merge parts of the SDK modcomps, most probably the parts which read/write to/from save files.
 
that I only just discovered...and pants....hehe

any ideas what files they might be in? or are they scattered all over the place?

as to the icons, I would eventaully like to learn how to change everything in the city screen, box back ground etc, specifically at the moment though I am trying to change the happy/unhappy faces and the unhealthy face
 
mmhh...not without SDK work...er...or maybe Python, but that would be a) ugly b) not good for the performance.

You can do something maybe similar by making a unit just visible for a special other unit type. Not the same, but the most similar thing of which I can think of.
 
Well i tried that. I made the domain type space and only visible by other space units. but its still attackable by land units and such. Unless domain editing is more than changing the domain in CIV4unitinfos to <Domain>DOMAIN_SPACE</Domain>

Edit: To clarify, the unit is unattackable until another space unit can see the first. then any unit can attack it.
 
more questions today :)

1. In civilopedia there is no section that separetely lists leader's traits. Is it possible for me to manualy add it? I know there are mods that change civilopedia around, but I like original layout, just want to add traits section


2. where can edit projects? Like Manhattan project etc?

thank you!
 
1. That would require python knowledge, and probably pretty sophisticated python knowledge.

2. There's a file called CIV4ProjectInfos.xml, and it's in Misc or something.
 
1. In civilopedia there is no section that separetely lists leader's traits. Is it possible for me to manualy add it? I know there are mods that change civilopedia around, but I like original layout, just want to add traits section

1. That would require python knowledge, and probably pretty sophisticated python knowledge.

The bigger problem: It also needs SDK knowledge, since the number of main pedia pages is defined in there.
If you use the Sevopedia, then it's not necessary, but I think the Sevopedia has already a page for the traits.
 
The bigger problem: It also needs SDK knowledge, since the number of main pedia pages is defined in there.
If you use the Sevopedia, then it's not necessary, but I think the Sevopedia has already a page for the traits.

I assumed it only required python because I was under the impression that Sevopedia was python-only.
 
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