I dont know if this is still considered a newbie question...and Im trying to ask less questions to avoid pissing people off. I made some tech changes, building, and upgrade changes without asking
1. One big change I'd like to make:
If
-a "dominating" ai or a human controls either directly or through vassals 40+% of the land
or
-Has "dominated" by reaching 85%% of the way towards a culture win
or
-Has "dominated" by reaching 85+% towards a space win
Then
-the other, non vassaled (known from now on as "Free"), Ais have a -2 negative diplomatic penalty towards the dominating civ (human or ai). "close to win penalty"
-the "free" ais are more likely to forgive past negative penalties between each other
-the "free" ais are more likely to ally each other even if they used to have an extreme hatred.
-the "free" ais are more likely to declare war and agree to go to war vs the dominating civ
-the "free" ais are much more likely to tech trade amonst themselves
-If the dominating ai was going for a culture win, the top three culture cities are priority targets
-If the dominating ai is going for a space win, the enemy capital is the priority target.
Other notes:
-As soon as the civ drops below 40% total land controlled (directly or indirectly) the penalties disappear and the diplomatic benefits of the "free" ais disappear.
-As soon as ai stops being 85+% toward a culture win, the penalties and the diplomatic benefits of the "free" ais disappear
-As soon as the ai stops being 85+% toward a space race, the penalties disappear and the diplomatic benefits of the "free" ais disappear.
2. One small change I'd like to make:
I would like the ai to keep at least 4 units in its capital at all times for protection with an extra 2 units per era added on top of that. I would like these ai capital defending units free from support costs as well (could be just a support reduction off the total number of units, it would be the same). Reason: capital sniping, especially along coast lines, is too strong a strategy vs the ai imo.
3. 3rd is a question. Has any modder really found a way to stop the human from abusing this scenario:
I have a ton of city attack cannons/artillery/whatever, I take a city from the ai and I use the final, city winning unit to be a horse unit that can take the city and move back out on the same turn. The ai then scrambles to retake the open city, and I repeat the use the super city attack units to demolish his army again and use a horse unit to retake the city and move back out. Not even sure how "exploitive" this concept is vs the ai.