Quick Modding Questions Thread

Nope.
 
Technically you didn't ask a question, you made a statement, first of all have you tried removing the iroquis to see if that fixes it?

Also calling for help to fix something isn't really a quick modding question.. It requires follow up questions and lots of info, you would probably be better off opening a thread for your answers
 

"This video is not available in your country."

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Technically you didn't ask a question, you made a statement

My point exactly.
 
How do I edit ocean tiles to have a 1/2 movement cost on the GEM map?
 
I search for good mod, which is more look on BTS expansion (Advanced Civic, Better BTS AI, SDK promotions, etc) merged in one mod. Mod do not changes the concept, but that complements some of the things which FIRAXIS/2K GAMES are not made.

Please give me some good mod which you know. Thanks :)
 
Legends of Revolution.
 
and I don't think it can accept 0.5

Although perhaps you could make a route improvement like roads (Like a sea lane) and 'paint it' on all the sea tiles on the map then set this route to halve the movement cost.

xml/misc/CIV4RouteInfos

Spoiler :
Code:
<RouteInfo>
			<Type>ROUTE_ROAD</Type>
			<Description>TXT_KEY_ROUTE_ROAD</Description>
			<iValue>1</iValue>
			<iAdvancedStartCost>12</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			[COLOR="Red"]<iMovement>30</iMovement>
			<iFlatMovement>30</iFlatMovement>[/COLOR]
			<BonusType>NONE</BonusType>
			<PrereqOrBonuses/>
			<Yields>
				<iYield>-1</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</Yields>
			<TechMovementChanges>
				<TechMovementChange>
					<PrereqTech>TECH_ORGANISATION</PrereqTech>
					<iMovementChange>-10</iMovementChange>
				</TechMovementChange>
			</TechMovementChanges>
			<Button>Art/Interface/Buttons/Builds/BuildRoad.dds</Button>
		</RouteInfo>

I think it works as a percentage of 100, so 30 is 1/3 movement and railroads is 20 1/5

I am not sure how to tell a map script to put improvements onto a terrain type though...
 
Just give the unit half a movement point back with python every ocean tile moved
 
How to I edit soundtracks by era? It's nice and conveniently filed by era in base Civ IV, but when I go and look in Warlords and BTS it's all placed side-by-side. I don't remember hearing FantasyConquests in the Modern era.
 
Not much of a modding question, but is there a mod based on diversity? As in, unique abilities for each civ, differences between religions and stuff like that. Kinda like FFH2 does, but based on vanilla cIV.
 
The fact is, diversity is more about imagination and the ability to balance more than technical ability in modding, practically everything can be Copy/paste tweaked to taste through xml, which is just time and word processing, and with all of the base mods and mod comps out there, you can do a lot with very little skill (I am a good example here! :P ) So why not study a few xml tutorials here, pick a base mod that you like for features, then get diversifying!
 
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