Production times for spaceship parts were increased per the big fall patch. Consult the change log for specifics, but I think the increase was significant. Can anyone direct me to a reference that outlines when events happen with respect to your turn ending? So far, my understanding is: Column 1 Column 2 Before your turn begins After your turn ends Trade units move Non-trade units move City production & growth processed Units Heal Gold/Science/Culture applied I know this could be determined through careful observation, but this is a quick answers thread, which I'm looking for. The big question I'm looking to get out of this is how affected the player is by events that take place during the opponents' turn. If a resource trade ends during the opponents' turn, which causes my civilization to become unhappy, did my growth just suffer the unhappy bonus, or do I have another turn to reestablish the trade? If my table above is going in the correct direction, this feels different from CivIV days where the expected values of science, gold, culture etc. were applied after your turn ends, but before the opponents' starts. Best example is having one turn to go on a wonder. From what I remember of CivIV, if you had one turn to go, it was essentially yours. In Civ 5 you have to keep your fingers crossed when processing all the opponents' turns in order to receive the wonder.