Question(s):
-Is there an option to turn on quick-combat, so I don't have to waste my life watching paltry animations playing out tediously in succession every single turn? Likewise, is there an option so that I don't have to watch other peoples wars whom I happen to share a border with, as exciting as it is to watch AI Siam sit with a few archers and shoot at a city that shoots back every turn, I'd rather spare my life of this expense and invest myself elsewhere.
-Is there a way to turn off the AI constantly messaging me to denounce me? I don't care to talk to crazy schizophrenic people, it's taxing on my sense of reality, it forces me to question the solidity of everything. Isabella, with hundreds of points to my own, destroying everyone, needn't message me to tell me im a warmonger every turn, or better, to ally with me in a war against someone, then to denounce me, then to friend me, then to denounce me, with attitude shifts to make a persons head spin, all in a succession of turn for turn in order, not even allowing a grace period of one turn to pass to establish some sort of reason for the shift in behaviour towards me.
-Hotseat is broken. At the end of every single turn I need to do all sorts of magic tricks to make the turn pass. For example, after moving all troops it insists i have "units need orders". I click and it brings me to a unit who does not have orders. To make the turn pass I have to nevertheless click once on this unit who has no movement points left and with which I can do nothing. After clicking this unit, suddenly I am allowed to end my turn. Or, other times, it insists I must change production in a city, despite clicking a barracks, pressing back, clicking barracks again, three times before I realise "this is broke grr" and then I click a random unit and suddenly it no longer prompts me to 'change production' (yay).
-The strategy militarily is a vast improvement over previous editions of Civ, however it would be convenient if there were some means to rally non-garrisoned troops. After a large war it is the biggest hassle to have to click a troop, click to the other side of the map, click to move him, go back to original spot of troops, select another one, move to other side of map, click to send him there, over and over, for 30+ troops; troops which half the time you will have to reorder where to go, as they stumble over eachothers hexes in attempting to get to their destination (unless you are very careful, which you won't be, because you don't want to spend more time than necessary moving troops, an action which would take a "select all" "move all" in civ iv, a two second turn.
-Unhappiness is pretty bad. To puppet or not to puppet. To puppet saves you the hassle of having to control 50+ cities in a game, which makes every single turn a 30 minute turn of picking production in cities. Puppeting also theoretically decreases how much unhappiness to deal with.. except it doesn't work out so great, because to not puppet means you can buy a courthouse within a few turns and have zero unhappiness right away, whereas to puppet means you can watch in frustration as the puppeted builds lighthouses and bogs your entire empire down in unhappiness.
Yea.