Celtic Warrior
Warlord
- Joined
- Aug 29, 2004
- Messages
- 200
Can cities cultural flip in CIV 5?
What is the benefits of a great artist spreading culture?
What is the benefits of a great artist spreading culture?
Nope.Can cities cultural flip in CIV 5?
All adjacent tiles are given to you. The artist must be in, or directly next to, your borders in order to culture bomb.What is the benefits of a great artist spreading culture?
Yes.Can't you steal tiles by a culture bomb (and @#!*% off the victim as a result)?
No, its an ability that all units share. When seeing the combat screen thing when you're on the offensive. If neither of the units will be destroyed, then one will retreat.I have noticed that the Incan crossbowman or rifleman sometimes retreats when being attacked by a land unit. Is this a bug? I could not find a mention of this as an ability on the Incan civ.
Yes.No, its an ability that all units share. When seeing the combat screen thing when you're on the offensive. If neither of the units will be destroyed, then one will retreat.
I believe that that may be what the Inca UU is supposed to do as a special ability. That might be a bad thing if the UU is eventually upgraded to a mech infantry then retreats, allowing a great general to be killed.Hi, thanks. I meant, i move my unit into the hex of the defender. No battle occurs and the defender unit moves unharmed to the an adjacent hex. Can be quite annoying.
What am I doing wrong?
I downloaded two mods LEM and Australian Civilization and both only last 100 turns. Am I missing something in setting up a game? I don't want to download mod after mod only to have the same 100 turn limit. I must be doing something wrong, but what?
Thanks
Python_61![]()
Not a bug. Unlike Civ IV, where all great person votes were pooled and then a weighted but random great person popped out, the tallies for each great person type in CiV are kept separate. If you'd done the equivalent action in Civ IV, your first great person would have arrived three times quicker.
NopeSo when a unit goes on embark, can you cover that unit with a combat ship on the same tile, as you can with workers and settlers with military units?
Or would you have to flank it on all water hexes with a combat ship to keep it safe?
That is a bit perplexing. I view that unit in water as no different from a worker/settler. At the same time, it is a ship those units are on and you can't expect the jam battleships in the same tile with the 1upt mechanic. But I'd figure transports are much smaller and hence could occupy the same tile as a battleship. It's an easy way to fix the AI, as opposed to sending troops out to die in open water. At least keep a battle boat on the embarked units otherwise the AI wouldn't dare send units out exposed without some cover.
Just click one of the two buttons to the left of the minimap in the bottom right corner. I forget exactly which one it is.How do you turn strategic view on??
How do you turn strategic view on??