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I've never signed a Defensive Pact in Civ 5, but I know that Civ III had a Mutual Protection Pact (same thing) that only got activated when you were being attacked in your own territory. So, you know, perhaps...
I'm playing on King and finding when warmongering unhappiness is stopping me dead in my tracks when puppeting.. Should I be razing to combat this?
Edit:- and for the first time ever the game Im playing I havent razed a single city yet kept my happiness above 10![]()
The most important thing to keep happiness balanced while warmongering is pacing. You need to digest your puppets in small enough bites that it doesn't crash your happiness. Two things to keep in mind:
-Puppets like to build happiness buildings when your happiness is low, so give them the time to do so.
-While they are in resistance (the first few turns after conquest), any happiness buildings that might already exist in the city do not count.
Hope that helps.
As a long time Civ player this is a bit embarrassing but I can't stand it any longer:
How do you manually select which tiles a city works? I've tried everything short of sacrificing a chicken, but I'm almost prepared to do that now.
The usual place for that is the Creation & Customization main forum: http://forums.civfanatics.com/forumdisplay.php?f=393 You need to scroll down a bit, at the top are all the subforums for finished mods, but below that you can ask anything about Civ 5 modding.
Actually, I see you posted there already with some scenario idea. Well, it's for all general modding questions as well.
kcd_swede, did you get any luck on finding out what the trigger is for that defensive pact? I became curious about that myself.
Which Pogramm did I need to Install Mods at Civilization V