Quick Questions and Answers

When you research mining the silver will be connected -- you will get the luxury happiness and can trade the gold. You will not get the "as if mined" tile yield (1 extra gold from improved silver and 1 extra hammer from mined hill).
 
When you research mining the silver will be connected -- you will get the luxury happiness and can trade the gold. You will not get the "as if mined" tile yield (1 extra gold from improved silver and 1 extra hammer from mined hill).

thanks
 
If you can afford the 4 gold per turn per courthouse, that can help. Puppet citizens are 1.25 unhappiness while normal ones are 1.0, so if your puppet cities are on the larger side (6+) it might be worthwhile. Just remember that puppet cities increase your culture bucket less, don't require buildings for national wonders, and don't increase the cost of national wonders compared to annexed cities. Also, before the courthouse is built, the city will generate even more unhappiness which could put you into the production/combat penalty range and make those courthouses even harder to ...

Or, if you have the gold: purchase the Courthouse and then even purchase culture buildings so your SPolicies aren't delayed so much (if at all). Reallocate specialists from gold to culture as appropriate.
 
Sorry if this has been asked before but if a unit (a landship) already has march and gets repair, will it heal twice a turn?
 
Sorry if this has been asked before but if a unit (a landship) already has march and gets repair, will it heal twice a turn?

Nope, it's a "heal/don't heal" flag, so getting repair if you have march from upgrading is a wasted promotion.
 
Can english longbowmen have extra +1 range promotion and thus fire 4 tiles away? Like chu ko nu can have attack twice promotion and in rare situation fire 3 times a turn.
 
No. The range promotion they start with is the range promotion they would otherwise have to earn through XP.
 
I'm a great King player, and an ok Emperor player, but I really dislike the method that the game uses to make Emperor difficulty harder - namely, happiness.

Too many times, I've played and have run out of happiness buildings to make and luxuries to acquire, but I'm still so happiness capped that I really can't "play the game" anymore.

Can anyone recommend a mod to me that will change the way the game makes your difficulty setting harder?
 
If my capital which completed the Manhattan Project was seized by the enemy, am I able still to build atomic bombs?
 
You should be able to. Manhattan is a project, not a building, so A-Bombs should still be available on your other cities' production menu. Still need uranium, of course.
 
Thank you for the quick answer!
This question is related with one of my GMR games. So I can still have a chance to make a revenge :)
 
Do unit terrain promotions (rough/open) affect the unit's strength when attacking a city ? Or does a city on a hill have no effect on a rough terrain melee unit's strength.
 
Where is the setting/check box to have all the civs total scores appear in the box in the upper right?
 
If you can afford the 4 gold per turn per courthouse, that can help. Puppet citizens are 1.25 unhappiness while normal ones are 1.0, so if your puppet cities are on the larger side (6+) it might be worthwhile. Just remember that puppet cities increase your culture bucket less, don't require buildings for national wonders, and don't increase the cost of national wonders compared to annexed cities. Also, before the courthouse is built, the city will generate even more unhappiness which could put you into the production/combat penalty range and make those courthouses even harder to build.

Overall, I find social policy choices far more beneficial. Meritocracy (in Liberty) and Order both give +1 happiness per city, which applies regardless of whether they're natives, puppets, or annexed and is global, not local. Military Caste and Professional Army (both in Honor) can have similarly huge impacts on the local level. As garrisons are completely under your control and puppets like to build defensive buildings like walls, those are good choices for the warmongering puppeteer. On standard maps if you're running all 4 of these size 3 puppet cities with castles only add about 1.5 unhappiness each, to be countered with luxuries. Larger maps are even more favorable, as the unhappiness for number of cities is reduced.

Bottom line: if you've just hit the industrial era, prioritize culture and run Order, it's lovely.
If you annex a city the courthouse cost is 4 gpt? Not a fixed gold cost?
 
Browd, thanks, they were just some questions I've had on my mind for a while. I typically only puppet cities...
 
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