Well, I've never observed such thing; I'm pretty sure it's just a coincidence (AI is not so smart
)
Definitely not a coincidence,...It happens to all the time!
He is SMART, but only a few things
....I personally think this is one of them.
Other AI smarts,
- AI scouts know the moment a "Barb Camp" is empty (Even Scouts W/O a upgrade)
- You hit a Ruin revealing "Surrounding Area", the local AI scout suddenly knows that there is a Ruin in that area (Revealed),...and heads straights for it!
- AI CS allies are more aggressive, and come from much further to attack enemies. (Many times my allies just stay within there borders, unless the borders are adjoined)
- At war with a AI Civ for a long period of time (No action, and actually I have the area completely under surveilance - No AI units anywhere,...Finally, your first 2 Cargo ships of the game are built,....Hmmm, choice of three CSs to send Cargo Ships to...I'll send one to Wellington and one to to Prague,...*Next turn, AI enemy allies Wellington and Prague even know he is completely devastated and couldn't possibly be able to view the destination of your Cargo Ships.
Question:
Gold from Pillaging
Do any of the following things determine change the outcome of how much money you get from Pillaging?
- Difficulty?
- How advanced a Unit doing the Pillaging?
- Era?
- Type of Resource your Pillaging?
^