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Quick Questions and Answers

Discussion in 'CivBE - General Discussions' started by joncnunn, Oct 21, 2014.

  1. Progenitor Race

    Progenitor Race Chieftain

    Joined:
    Jul 7, 2018
    Messages:
    41
    Can't exactly understand one thing. Editing the MyMod.civbeproj
    Which situation I should use TRUE/FALSE parameter of ImportIntoVFS:
    Code:
       <Content Include="Units\PW_UnitsSubColor.sql">
          <SubType>Lua</SubType>
          <ImportIntoVFS>False</ImportIntoVFS>
        </Content> 
    Is it wrong if I past every file in import=true position?
    Even for those which inset also in content section:
    Code:
          <Action>
            <Set>OnModActivated</Set>
            <Type>UpdateDatabase</Type>
            <FileName>XML/PW_Starts.xml</FileName>
          </Action>
        </ModActions>
        <ModContent>
          <Content>
            <Type>MapScript</Type>
            <Name>Inland Sea</Name>
            <Description>Unlocked basegame map</Description>
            <FileName>Maps/PW_Inland_Sea.lua</FileName>
          </Content>
    
     
  2. Guide-on

    Guide-on Chieftain

    Joined:
    Nov 1, 2009
    Messages:
    53
    Sorry that I cannot help you. Mya computer skills are less than yours. Ryika could help if she is still on this site. However, if you do get it working, I will at least look at the mod on steam.

    Something you might want to consider when you get it working. There are several T2 versions of the explorer, but none of them have what is needed/wanted most...HOVER! I think that the reason is that making a new picture is much harder that changing the strength or movement values. However, I have noticed that the flotation device on the explorer when embarked looks somewhat like the skirts on a hovercraft. All you would have to do is have the T2 Astroscout use the embarked artwork. I WOULD download this mod if I found it on steam! ;) :)

    Good luck on getting the help

    p.s. BERT uses Civ V code, and Civ VI uses SQL which is similar I'm told. The modding thread on either could probably answer your question. I noticed that you did not say that your mod was for BERT, so asking it in the same way would probably work.
     
    Progenitor Race likes this.
  3. Progenitor Race

    Progenitor Race Chieftain

    Joined:
    Jul 7, 2018
    Messages:
    41
  4. TheyMadeMeDoThis

    TheyMadeMeDoThis Chieftain

    Joined:
    Jun 28, 2019
    Messages:
    41
    Gender:
    Male
    Location:
    Johannesburg, Gauteng, South Africa
    Question: this game worth another go for a civ fan? Got a few hours of play time in with beyond earth short after release, i really liked it. But then i never went back and it got quite a bit of bad press.. Now I'm a bit tiered of civ 6 and thought to give this one another whirl. But it's still quite pricey. Anyway, this game good?
     
  5. vorlon_mi

    vorlon_mi Just One More Turn

    Joined:
    Oct 21, 2004
    Messages:
    804
    Location:
    Chelsea, MI
    Did you play Civ 5 much? Your opinion of Civ 5 may well influence your opinion of BERT. If you've been playing Civ6, then you're used to 1UPT.

    For me, I am enjoying BERT more than Civ5. They tweaked the mechanics a bit (global happiness --> global health) with ways to dig yourself out of a healthiness hole. One can build multi-city empires more easily than in Civ5, though not as broadly as Civ3 or Civ4. Naval battles are more fun, and founding cities in the ocean is fun. The aliens are more interesting than plain barbarians, though they don't form cities for you to conquer. I like the tech web and not feeling like I am always marching through the past history of discovering human knowledge.
    On the negative side, I find the diplomacy options limited. I'm used to the idea of trading resources, knowledge, or asking an ally to declare war on a mutual enemy. None of those options are possible. It's more transparent about why an AI doesn't like you, but there are not many AI leaders and seeing the same ones game after game can be a little repetitious.

    Look for a sale, and I think that you'll have fun.
     
    Progenitor Race likes this.
  6. TheyMadeMeDoThis

    TheyMadeMeDoThis Chieftain

    Joined:
    Jun 28, 2019
    Messages:
    41
    Gender:
    Male
    Location:
    Johannesburg, Gauteng, South Africa
    I'll wait for a sale, good idea
     
  7. TheyMadeMeDoThis

    TheyMadeMeDoThis Chieftain

    Joined:
    Jun 28, 2019
    Messages:
    41
    Gender:
    Male
    Location:
    Johannesburg, Gauteng, South Africa
    Are mods essential to enjoy this game? If so, which mods are recommended?
     
  8. Guide-on

    Guide-on Chieftain

    Joined:
    Nov 1, 2009
    Messages:
    53
    Definitely put it on your wish list! I purchased it some years ago on sale at 75% off. Memory says I paid $14.95 for Be and BERT together plus $1.95 for a map extension pack. BERT by itself is worth $14.95, but for replayability you will want some mods. The map pack is definitely worth $1.95 if you can get it for that, but there are a number of map mods that would probably give you most of it for free.

    The mods I use most are Artifact helper, Awesome pods and ruins, building quest trigger instantly, Awesome Rocktopus, and either Improved units or Affinity units less nerfed (you can use both at once with it crashing. You WILL need to do the "mod dance". I.e. load the mod/s you want, click next, hit the X in the upper right to go back and load again. Then proceed as usual. All of these can be used at the same time.

    Changing a couple of mods can change the nature of the game. None of the above will change the game a lot, but they are fun!
     
  9. vorlon_mi

    vorlon_mi Just One More Turn

    Joined:
    Oct 21, 2004
    Messages:
    804
    Location:
    Chelsea, MI
    Can the Beacon (Contact Victory) be build on Water? I started a Terran planet, but ended up making planetfall on one of the small islands instead of the large landmass. I'm doing OK in other aspects, but don't have many land hexes next to my most productive cities.
     

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