BIOMES
Rising Tide introduces two new biomes: Primordial and Frigid. With these new biomes there is also custom alien behavior and statistics.
PRIMORDIAL
A young world of rough, volcanic terrain and vibrant but primitive lifeforms.
Aliens are quicker to react, both becoming hostile quicker or friendly faster. They also are more skittish and will avoid dangerous areas more.
FRIGID
An ancient world covered with icy glaciers and furtive but powerful lifeforms. Aliens move slower, with a reduced speed overall.
LUSH
A fertile, temperate landscape teeming with varied and abundant lifeforms. Nests spawn new aliens faster, recover quicker, but all aliens have reduced
strength.
FUNGAL
A dim, damp world of giant fungi and strange, delicate lifeforms. Aliens heal faster in miasma, thus are more likely to enter and remain there.
ARID
A bright world of scorching heat and scarce, hardy lifeforms. Aliens spawn at a lower rate, but are notably stronger.