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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. besset

    besset Warlord

    Joined:
    Dec 25, 2017
    Messages:
    132
    When playing rome, do you ever go progress/authority? Or authority/progress? I mean I can understand going progress at the start instead of authority if you have a huge land to settle and no neighbours, but this will mean that you miss out on capitalizing on your UU most likely. But do you ever go authority/progress as Rome? And what about if you capture a holy city?
     
  2. MorphBer

    MorphBer Warlord

    Joined:
    Nov 21, 2017
    Messages:
    180
    I used Authority into Progress in my rome game but that was many patches ago pre nerf. Dont know if this strategy is still viable
     
  3. Matutin

    Matutin Warlord

    Joined:
    Jun 2, 2016
    Messages:
    117
    When is the healing effect from medic applied? If the healing unit did not move/attack? If the unit to be healed did not move/attack? Or both?
    Or does medic work every turn, no matter what the units did?
     
  4. CrazyG

    CrazyG Deity

    Joined:
    Oct 14, 2016
    Messages:
    4,651
    Location:
    Beijing
    I did a while back and liked it. Now it seems good, not great. You would probably have to play a few times to get a feel for which options are stronger.

    In general, the three mid level policy trees are stronger than the early policy trees. However, I think that specifically authority->progress can make a lot of sense, especially for Rome with a big empire.
     
  5. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,659
    Location:
    Malaga (Spain)
    Medic works for the medical unit and its adjacent friendly units. If you want to heal, the unit that is being healed need to not do anything that turn, or have a special promotion like March or Survivalism III. The medical unit may have moved. So, if you put medic in a skirmisher, you can use it to fire, retreat and it still will be healing nearby units.

    Forgot to mention, Medic promotions don't stack. If you have one adjacent unit with medic I, and another with medic II, only Medic II is considered.
     
    Infixo and vyyt like this.
  6. Matutin

    Matutin Warlord

    Joined:
    Jun 2, 2016
    Messages:
    117
    A, thanks. Nice to know.

    Edit: So how does this melee in front, medic archer behind work when attacking cities then? If I understand you correctly, the melees aren't allowed to attack on order to be healed. And the +15 healing I get from Medic 2, won't help much against city+unit damage...
     
    Last edited: Jan 26, 2018
  7. saigon1983

    saigon1983 Chieftain

    Joined:
    Jul 5, 2017
    Messages:
    35
    Gender:
    Male
    Location:
    Russia, Saint-Petersburg
    Quick question: after installing pure CP version 12-15 all of World Wonders cost only 1 hammer... What is my problem?
     
  8. Blue Ghost

    Blue Ghost King

    Joined:
    Sep 5, 2016
    Messages:
    685
    I just realized that I don’t have a good opening developed for peaceful tall play. When you play tall Tradition, how many cities do you settle, and how quickly?
     
    IcyAngel likes this.
  9. MorphBer

    MorphBer Warlord

    Joined:
    Nov 21, 2017
    Messages:
    180
    Can I librerate CS aquired by Venice?
     
  10. Blue Ghost

    Blue Ghost King

    Joined:
    Sep 5, 2016
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    685
    Yes.
     
    MorphBer likes this.
  11. besset

    besset Warlord

    Joined:
    Dec 25, 2017
    Messages:
    132
    What is the best course of action if I want to conquer my neighbour and he's got the great wall? + decent military? Do I lure out his military as best I can and then slowly move towards his city?
     
  12. CrazyG

    CrazyG Deity

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    Oct 14, 2016
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    4,651
    Location:
    Beijing
    Its a giant pain in the ass, there no way around it. Just try to get some units across. Remember if you take a city and claim land that way, you'll have to cross again. If you can use a citadel to claim land it can help.
     
    IcyAngel likes this.
  13. Jakethedane

    Jakethedane Chieftain

    Joined:
    Dec 25, 2017
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    Male
    Location:
    Washington, USA
    I feel like Im asking questions every day on here..
    Is there a way to disable the points system altogether for MP?
    Im not talking about toggling from menu. I mean remove option to view points or make everything worth 0
    reason being I play multiplayer with alot of people on my modpack and someone is constantly whining about the score or one person snowballing, so we never get close to finishing a game :)
     
  14. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
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    6,659
    Location:
    Malaga (Spain)
    Many games are won with low scores. It also helps diplomacy.
     
  15. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
    Messages:
    1,864
    Disabling score would not change anything. They will whine about their rank in the "demographics pannel", or about the number of cities, the number of techs/policies, ...
    In mid-late game, you have enough info to compute by yourself the score.

    If some of your players can't stand being loosing, are you sure you don't want to try a coop mod ?
    VP is not balanced around teams, so I strongly discourage you to put AIs in teams with each others, but here is the settup that I use with my friends in MP:
    1) The 3 of us in the same team.
    2) No teams for the AI.
    3) We play at ~2 levels of difficulty higher than usually to compensate the unbalance
    4) We agree to not abuse free techs and al (only one of us can take "A Great Leap Forward" or other effects that gives free techs)
     
  16. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

    Joined:
    Dec 17, 2017
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    Gender:
    Male
    Location:
    Pyongyang
    What's the general gameplan when it comes to guilds? Obviously the capital should house all three types, but is the best course of action to always just plant your other two writer/artist/musician guilds in your first settled cities to get them up and running as quick as possible to start collecting them GW/GA/GM points? Some games I like to thematically place guilds in certain cities/locations for fun, but then I end up going 3/4 of the game sometimes without having all my guilds built. Maybe it's ok to save a guild for a future city I know will lack culture generation? Any tips would be cool.
     
  17. tu_79

    tu_79 Deity

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    Messages:
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    Location:
    Malaga (Spain)
    I spread the other guilds in the others cities, giving more guilds to the cities with more food available, for you need to work on the specialist slot for this to be good. All three guilds in a secondary city might not be able to work them all.
     
  18. Amask

    Amask Oogala Boogala

    Joined:
    Feb 7, 2002
    Messages:
    759
    Location:
    Toronto
    Iron fist tenet among other things makes it so vassals can not rebel or be liberated by other civilizations.
    What does the last part mean?
     
  19. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
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    1,864
    For tradition yes.
    For other playstyles, you could want only 2 of them in the capital, particularly if you have cities with more food (and population) than your capital.
     
  20. Noob Fanboy

    Noob Fanboy Warlord

    Joined:
    Dec 25, 2017
    Messages:
    234
    Normally, i prefer to work diplomatic, and scientist in capitals, and leave guilds to secondary cities.
     
    IcyAngel likes this.

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