I did a while back and liked it. Now it seems good, not great. You would probably have to play a few times to get a feel for which options are stronger.When playing rome, do you ever go progress/authority? Or authority/progress? I mean I can understand going progress at the start instead of authority if you have a huge land to settle and no neighbours, but this will mean that you miss out on capitalizing on your UU most likely. But do you ever go authority/progress as Rome? And what about if you capture a holy city?
Medic works for the medical unit and its adjacent friendly units. If you want to heal, the unit that is being healed need to not do anything that turn, or have a special promotion like March or Survivalism III. The medical unit may have moved. So, if you put medic in a skirmisher, you can use it to fire, retreat and it still will be healing nearby units.When is the healing effect from medic applied? If the healing unit did not move/attack? If the unit to be healed did not move/attack? Or both?
Or does medic work every turn, no matter what the units did?
Yes.Can I librerate CS aquired by Venice?
Its a giant pain in the ass, there no way around it. Just try to get some units across. Remember if you take a city and claim land that way, you'll have to cross again. If you can use a citadel to claim land it can help.What is the best course of action if I want to conquer my neighbour and he's got the great wall? + decent military? Do I lure out his military as best I can and then slowly move towards his city?
Many games are won with low scores. It also helps diplomacy.I feel like Im asking questions every day on here..
Is there a way to disable the points system altogether for MP?
Im not talking about toggling from menu. I mean remove option to view points or make everything worth 0
reason being I play multiplayer with alot of people on my modpack and someone is constantly whining about the score or one person snowballing, so we never get close to finishing a game![]()
Disabling score would not change anything. They will whine about their rank in the "demographics pannel", or about the number of cities, the number of techs/policies, ...reason being I play multiplayer with alot of people on my modpack and someone is constantly whining about the score or one person snowballing, so we never get close to finishing a game![]()
I spread the other guilds in the others cities, giving more guilds to the cities with more food available, for you need to work on the specialist slot for this to be good. All three guilds in a secondary city might not be able to work them all.What's the general gameplan when it comes to guilds? Obviously the capital should house all three types, but is the best course of action to always just plant your other two writer/artist/musician guilds in your first settled cities to get them up and running as quick as possible to start collecting them GW/GA/GM points? Some games I like to thematically place guilds in certain cities/locations for fun, but then I end up going 3/4 of the game sometimes without having all my guilds built. Maybe it's ok to save a guild for a future city I know will lack culture generation? Any tips would be cool.
For tradition yes.Obviously the capital should house all three types