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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. Jakethedane

    Jakethedane Chieftain

    Joined:
    Dec 25, 2017
    Messages:
    70
    Gender:
    Male
    Location:
    Washington, USA
    I tried that version of convenient start and couldnt get it to work no matter what I tried. Whenever it was made into a pack its like it stopped existing, no sign of it at all. Not sure if I was doing something wrong or.. but in any case Heres a list of current mods that I have working seamlessly- short of barbarians causing resyncs. The secondary source of resyncs is definitely city states but extremely rare.
    1 - 6 Of community Patch
    Wonders Expanded
    Archaeology Aesthetic Adjustments (v 1)
    Barbarians Unlimited XP
    Better Settlers
    National Wonder Collection
    Neolithic Wonders
    Promotions Expanded
    The R.E.D Modpack
    Terrain Poor Tiles Tweak
    Unit Path Viewer
    enjoying the game alot with these, just a bit of a startup time lol
     
  2. 76ers

    76ers Chieftain

    Joined:
    Jul 21, 2016
    Messages:
    46
    Location:
    Philadelphia
    Can you only disband units in your own territory now? Caused some headaches playing as the huns.
     
    Last edited: Feb 1, 2018
  3. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
    Messages:
    534
    Yup!

    The AI doesn't have that limitation, however...
     
  4. Blue Ghost

    Blue Ghost King

    Joined:
    Sep 5, 2016
    Messages:
    685
    Is there a Lua method for getting a player's majority religion? If not, does anyone know the exact logic for how a player's majority religion is determined?
     
  5. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
    Messages:
    1,864
    If true, it is probably a bug.
     
  6. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,666
    Location:
    Malaga (Spain)
    The number of cities that are following said religion. In case of a match, the first one.
     
  7. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
    Messages:
    534
    It's been this way since G modified the rules for disbanding recently.

    Scenario I've witnessed many times: the AI captures a worker in my territory and disbands it on the same turn.

    I thought it was intended -to give the AI a chance-, but if not I could report it on github.
     
  8. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
    Messages:
    1,864
    Linked thread on github:
    https://github.com/LoneGazebo/Community-Patch-DLL/issues/3930
     
  9. pandasnail

    pandasnail Prince

    Joined:
    Nov 18, 2015
    Messages:
    535
    Might be stolen workers being returned? I remember from your photo sets that you're not shy about taking workers.
     
    Emufarmers likes this.
  10. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
    Messages:
    534
    Oh! could be, but it's happened so often I'll test it out first.
     
  11. The Massacrerer

    The Massacrerer Chieftain

    Joined:
    Dec 12, 2009
    Messages:
    37
    1. Best science civ? (similar to Brazil/Tourism)
    2. Best Pantheon/Belief set up for science?

    Thank you!
     
  12. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
    Messages:
    534
    1. Korea, Babylon; Maya and Arabia aren't bad;
    2. Goddess of Wisdom grants the most science, but it depends on your start - sometimes investing in things other than science early game helps you snowball and win you a science victory later!
     
    The Massacrerer likes this.
  13. IcyAngel

    IcyAngel Prince

    Joined:
    Jan 15, 2016
    Messages:
    534
    Any modder knows how I'd go about disabling the "vassal state" option (becoming a vassal during peacetime if you like another civ)? I want to keep wartime vassalage though.
     
  14. admfischer

    admfischer Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    31
    Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.

    Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.
     
  15. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
    Messages:
    1,864
    In upcomming version, an exception for scout-like units will be made.
    Goal of this "feature" is to remove the opportunity to delete a worker/settler about to be captured, or a unit about to be killed, thus allowing scouts to be disbanded is not a problem.
     
    pza likes this.
  16. Amask

    Amask Oogala Boogala

    Joined:
    Feb 7, 2002
    Messages:
    759
    Location:
    Toronto
    Under what circumstances will AIs vote for another AI, one who is the top contender, for world hegemony?
     
  17. lunker

    lunker Warlord

    Joined:
    Oct 6, 2016
    Messages:
    265
    My inquisitor just removed 2 followers from a captured holy city. I remember it removing all the followers. Was this changed at some point?
     
  18. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
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    6,666
    Location:
    Malaga (Spain)
    The other religion might be 'Resilient', as enhancer.
     
    lunker likes this.
  19. lunker

    lunker Warlord

    Joined:
    Oct 6, 2016
    Messages:
    265
    This was it. Thanks!
     
  20. 76ers

    76ers Chieftain

    Joined:
    Jul 21, 2016
    Messages:
    46
    Location:
    Philadelphia
    It cost me Terracotta Army because of the Huns ability to capture units. Had to walk 3 brutes I captured from camps like 8 turns through jungle just to delete them. Had to suicide a scout and a pathfinder too.
     

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