I need clarification on something
@Gazebo ...
Does the human player have to scroll over/interact with each owned city every turn in order to "collect" or adjust certain yields, specifically (un)happiness and gold? I've always noticed I'll start a turn with x amount of (un)happiness and gold in the top of the UI (using EUI btw), but after hovering the mouse over certain owned cities those numbers I started the turn with sometimes change (for better or worse). It doesn't usually occur until mid/late game due to more fluctuation in variables affecting cities I assume (plus you will actually have numerous cities at that point).
It's not really a big deal, except there's some games where I've got 10/15+ cities and it just adds to the micro-manage to have to go through every one (including inconsequential puppets taking 10+ turns to build something that I'm not concerned about managing at the moment) at the start of the turn so I can see what (un)happiness or gold I'm truly sitting on. Some turns I'll be in the red and finish attacking with my "- Empire Unhappy" modifier, only to realize I never "checked" a few cities. After interacting with them at the turns conclusion, I'll have jumped up into positive happiness and get a gold increase, only to frustrate me into reloading the turn sometimes due to that small difference being a factor in a round of attacking. At this point I just try to remember and make it a habit to go through every owned city at the beginning of turns, but as mentioned, it's just unwanted micro-manage. When warmongering with lots of cities it's a burden.
If this mechanic is indeed intended, which I'm almost positive it is, I think it should be pointed out to the players (unless it is somewhere and I'm just uninformed) because the possible missed yields or happiness is definitely something that can change the outcome of certain turns and ultimately the game.