Questdog
Prince
Also, looking at what will be a city with a large number of sea tiles, I recommend in future games to add "Global - Coastal Waters Only". It will not expand into ocean tiles lest there are resources, will focus on land tiles and will stop the AI from essentially blocking water travel in the early game due to the borders being locked out.
I used to use this all the time, but no longer because if you have a coastal city that has a resource in its third tile ring, but an ocean tile in the second ring between the city and the resource, you will never get that resource workable.