Jednooki_John
Chieftain
- Joined
- Jul 20, 2017
- Messages
- 75
Boyos, what's with CONTENDER for city states?
2nd place for city-state allyBoyos, what's with CONTENDER for city states?
Thanks. So just to clarify, it tells me how close in terms of influence next in line civ is to take over the city-state?2nd place for city-state ally
As I understand it, 7.92 actually is your total surplus, and you're only about 0.3 per above need. But 124 turns until growth seems to be quite safe... It doesn't look like I'm only 8 culture away from losing my culture surplus, so am I 7.92 per above that need?
I find my games different enough vs AI. Playing different civs, different maps and different neighbours make a whole lot of difference between games. Not to say, that every game I play it's a new beta release New stuff!all the time versus ai kinda boring
I guess this is G's way of showing whether your unhappiness comes from having an excessive population.Why does my total population matter?
I guess this is G's way of showing whether your unhappiness comes from having an excessive population.
As I understand it, 7.92 actually is your total surplus, and you're only about 0.3 per above need. But 124 turns until growth seems to be quite safe
You are getting 2 happiness from each type of luxury you have and on top of that you are getting a happiness BONUS related to your luxuries that scales with average city size.At ''some point'' the luxuries are worth 2 (or more) points of happiness each: how can I know that in advance? Also, what is that bonus from luxuries because average city size...
is it YOUR average city size or GLOBAL average city size that is meant there?
You are getting 2 happiness from each type of luxury you have and on top of that you are getting a happiness BONUS related to your luxuries that scales with average city size.
It is even more than 15 culture/P needed. (439 culture produced/ 8 excess, so 28 citizens share 431 culture.) That means to me, culture is not the problem in this examle, because after growth he lacks only half the need for one person. +10 culture produced should do.I'm not entirely sure and can't check at the momoment, but the surplus is indeed given per citizen already (so 7.92 per citizen above the threshold). Otherwise, the need in the screenshot would be above 10 culture/citizen which is much too high. The minus however is given in total numbers as Rekk already pointed out.
The way I understand it, you now always get 2 happiness from each type of luxury, but I don't know the formula for the bonus luxury happiness, so it's not really double dipping but rather a combination of your different luxury types and average city population. Maybe someone who know this for sure and also knows the formula can clear this up? @Gazebo ?What is obscure (at least to me, with the hints I can get in-game, because I obviously missed some forum discussion) is 1) when does the game gift me with double or higher happiness per luxury and 2) how this other bonus based on population is calculated. Since I'm already getting a luxury bonus due to higher population per case 1 (but I don't know what population threeshold I must reach), the secundary bonus looks like a sort of double dipping one for reaching essentially the same goal, aka more pop.
It is even more than 15 culture/P needed. (439 culture produced/ 8 excess, so 28 citizens share 431 culture.) That means to me, culture is not the problem in this examle, because after growth he lacks only half the need for one person. +10 culture produced should do.
What seems more important to me is distress, as +7 are predicted after growth. I don't know why that is so much here.
The only extra happiness per luxury you get is the "bonus" happiness. Luxuries never increase over their original 2 happiness otherwise.That I know, it's a matter of doing math and see how each luxury is worth 2 (in those screens I'm getting 14 happiness from 7 diff luxuries, or 22 from 11... easy peasy), also the total happiness is the sum of difficulty level, wonders, luxuries... and this bonus.
What is obscure (at least to me, with the hints I can get in-game, because I obviously missed some forum discussion) is 1) when does the game gift me with double or higher happiness per luxury and 2) how this other bonus based on population is calculated. Since I'm already getting a luxury bonus due to higher population per case 1 (but I don't know what population threeshold I must reach), the secundary bonus looks like a sort of double dipping one for reaching essentially the same goal, aka more pop.
The way I understand it, you now always get 2 happiness from each type of luxury
Era scaling is brutal. In this case, I recently entered the Atomic era. I have 25 cities that were running at around 2-4 unhappiness from science and culture, projected to drop to a full 25 unhappiness after the change in era. Some cities I didn't catch in time and now those cities are trying to crawl out of their 100% unhappy citizen states. Thank goodness happiness penalties aren't local.It is even more than 15 culture/P needed. (439 culture produced/ 8 excess, so 28 citizens share 431 culture.) That means to me, culture is not the problem in this examle, because after growth he lacks only half the need for one person. +10 culture produced should do.
What seems more important to me is distress, as +7 are predicted after growth. I don't know why that is so much here.
No problem, I wasn't 100% sure, myselfMy bad, I guess a missed a patch here and there, it's indeed 2 per lux while I was used to happiness scaling.
It's 2 each luxury plus a population scaler. The scaler depends on your average city size and might add up to 3 happiness per luxury on very large cities. It then decreases a little (5% I think) for every different luxury you have. The big difference is that it calculates first the number of luxuries, making it scale smoothly. As opposed to before when an integer value was given to luxuries, then summed up.The way I understand it, you now always get 2 happiness from each type of luxury, but I don't know the formula for the bonus luxury happiness, so it's not really double dipping but rather a combination of your different luxury types and average city population. Maybe someone who know this for sure and also knows the formula can clear this up? @Gazebo ?