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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. Bhawb

    Bhawb Prince

    Joined:
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    Civilian units get +1 movement from a Progress policy.

    Skirmishers/dromons have a lot of promotions that give things like -33% damage to cities (skirmisher) or can't end the turn in ocean tiles (dromon), so they look like they have a lot of promotions. That'd be my guess. Also Barracks will still give +1 promotion once the unit is built.
     
  2. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    I still can't find the counter for turns remaining on a defensive pact (between AI's). Super frustrating for obvious reasons; there are counters for everything else, but not this...
     
  3. Dan Backslide

    Dan Backslide Chieftain

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    Does anyone know of any multiplayer modpacks that include the 3rd and 4th unique components and some of the other stuff from magus mutatio but also is stable and won't crash/desync every 5 turns with 4 players?
     
  4. frktest

    frktest Chieftain

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    Location:
    Calliano AT Italy
    Oh yes, I had forgot that!
     
  5. Favorius

    Favorius I am not a Chief!

    Joined:
    Nov 14, 2002
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    Location:
    Constantinople
    1. Does Carnival ability of Brasil benefits from buffs to WLTKD?

    2. Why AI does not stop spreading their religion when I ask them stop?
     
    Last edited: Apr 9, 2019
  6. amateurgamer88

    amateurgamer88 Emperor

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    1. I don't believe it's the case as Carnival is different from WLTKD. I'm about 80% certain that's the case.

    2. If you ask AI to stop, you must look at their response. Some will say they will stop and they will keep their word. Others will say something along the lines of I will continue enlightening your people despite you protest. I'm not sure what determines their response but, generally in my games, most AIs will stop spreading if you ask them or, in my case, I'll stop them permanently myself.
     
  7. Bhawb

    Bhawb Prince

    Joined:
    Nov 11, 2018
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    Any time you ask the AI to do not do something they assess how important that thing is vs the repercussions of not doing what you ask. If you are a significant military/diplomatic threat they're more likely to accept, and they'll also be more likely to accept if you are very friendly I think. But military is definitely the biggest one in my experience.

    As far as religion goes though, its easier to just slap Inquisitors down. It costs like 2-3 gold per turn "upkeep" per city to make your cities immune to conversion.
     
  8. lunker

    lunker Warlord

    Joined:
    Oct 6, 2016
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    268
    Why can't my archaeologists dig up certain sites in another civ's territory? There are no improvements or workers there.
     
  9. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Depending on the difficulty level, AIs get bonus XP added to all their new units, as well as extra XP gained from combat.

    At Deity, they receive 2 free promotions from the start and gain twice as much XP from combat.

    Settler: +0 XP / +0% XP increase from combat
    Chieftain: +5 XP / +10% XP
    Warlord: +10 XP / +25% XP
    Prince: +15 XP / +33% XP
    King: +20 XP / +50% XP
    Emperor: +20 XP / +66% XP
    Immortal: +25 XP / +75% XP
    Deity: +30 XP / +100% XP

    You need an Open Borders agreement or to be at war with the civ in question.
     
    lunker likes this.
  10. lunker

    lunker Warlord

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    I have Open Borders.
     
  11. Grabbl

    Grabbl Prince

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    May 25, 2016
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    To clarify: You need Open Borders in both directions.
     
    vyyt and lunker like this.
  12. Favorius

    Favorius I am not a Chief!

    Joined:
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    Messages:
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    Location:
    Constantinople
    Well it is usually early game, i am trying to build up and they always reject. I immediately DoW on them. After enhancing I put inquisitors to borders and problem solved.
     
  13. Weketor

    Weketor Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    16
    I have major warmonger diplomatic penalties (from -120 to -300) even if I haven't declared any wars. Every other civ in the game considers that "You will drag the world into a new dark age". Anytime I get attacked, it's me who gets the penalties. Diplomatic penalty wont decrease notably. Now I got in war with every major civ at once.

    I need to find a way to get rid of this warmonger diplo penalty that doesn't work, at least temporarily. I tried to edit GlobalAIDefines.xml and GlobalDiplomacyAIDefines.xml, but I think I need to find the files that use those. Or maybe try something more creative? How to change it so that defensive wars give considerably less penalty?
     
    Last edited: Apr 11, 2019
  14. Rekk

    Rekk Emperor

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    Did your conquer cities in your defensive wars?
     
  15. soupwithsauce

    soupwithsauce Chieftain

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    Can someone explain how to utilize Germany’s Hanse building? Should I spread out trade routes amongst my cities or does the production bonus stack? I’m at work rn and I’ve been thinking about it all morning.
     
    Last edited: Apr 11, 2019
  16. anl93

    anl93 Chieftain

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    Aug 6, 2012
    Messages:
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    Location:
    Turkiye
    I wanted to ask a question Earth Mother increases your production for every 3 citizens in a city. Does this bonus still aplies / increases when your city converts to your true religion
    Because increasing religious citizen = less pantheon worship citizens since they converted
     
  17. Bhawb

    Bhawb Prince

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    Your pantheon belief will become a part of your religion when you found a religion. The only time you lose your pantheon's benefits is when your cities convert to an outside religion.

    Is there a place to view things offline? The wiki is noticeably outdated and every once in a while I like to look things over when I can't actually boot up civ
     
    Last edited: Apr 11, 2019
  18. pineappledan

    pineappledan Deity

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    Sooo..... Trait_SpecialistYieldChanges scales every other era? I did not know this. I modded a custom civ that uses this table with the assumption that the trait had not been modified by CPP.

    No wonder people complained that Sumer is OP... It was never meant to have its yields scale
     
  19. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    considering that it was based on korea...
     
  20. Avendis

    Avendis Chieftain

    Joined:
    Dec 18, 2015
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    66
    Hi All! I have some questions regarding War Weariness.

    I am currently playing a Multiplayer game with 4 people (latest modpack - 3.28). I have declared war on one nation (America), and two others declared war on me. At the moment, I have 7 Unhappiness from War Weariness after conquering 6 American cities and razing 2 of them.

    So, questions:

    1. If I conquer America completely (thus ending the war I started), will my War Weariness decrease?

    2. Does War Weariness count differently for razing cities vs. simply conquering them? If so, how?

    3. The 2 other players broke their "Declaration of Friendship" to attack me. Does it mean they should have higher War Weariness from the war with me than I do from the war with them? Or it doesn't matter at all? My understanding is that the War Weariness for the "attacked" player should grow slower than that of attacker.

    4. My warmonger penalty (for units) is 25%. Will it decline over time if I don't capture any cities? The other players aren't going to sign peace, so that's not an option :king:

    Thanks,
    Avendis
     

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