I seriously hope that's a bug that can be fixed. Sometimes it also seems like almost all buildings disappear when you take a city in the lategame, and you only have a market left.I may have asked this before, but why is it that sometimes a city has 0HP after capture and other times 50%?
I may have asked this before, but why is it that sometimes a city has 0HP after capture and other times 50%?
Population loss from capture and resistance time are definitely part of this, but not city HP or building destruction probability; at least according to the tool tip.If I remember correctly, there are bonuses when capturing a city from someone you have an influence level. (They can be seen in the tourism menu, when hovering bout the influence level). I don't remember at all what are those bonuses, but it might include this.
I just learned that Theodora can found a new religion even after her first holy city gets captured.
I playing with only Community patch, and i really dont like new ai strategy on
"marathon" (most ai always build so much warriors, and never build monument, granary). How to bring default ai strategy back? (from vanilla civ 5)
This was always like this and it is intended. That's the future of Theodora.That's news to me. I wonder if it's intended.
That's the future of Theodora.
Re. Warmonger penalty and defensive pacts: If I have a defensive pact with Brazil, and Persia declares war on Brazil, do I get a warmonger penalty for declaring war on Persia? Does Persia get two penalties for two declarations of war?
I've just started using the Firaxis LiveTuner to autoplay games.
For a while I couldn't figure out how to stop autoplay once it was started, but I realized that the issue was that I had it set to "return as OBSERVER".
It seems that, unless I'm mistaken, the tuner supports autoplay, but will not allow you to pause the autoplay process mid-turn or at the end of a turn, and still remain as an Observer (which allows you to spectate city production & other useful values). It forces you to leave spectator mode and take over one of the AI players' slots.
Does anyone know a way around this?
As an observer you can click on cities etc and drop in to take a look...
G
In the installer you can select between VP with EUI, or VP without EUI.Moreover, when I install the latest version (12\1), is the EUI installed automatically?
Is there a way to modify the EUI so that I cant see the amount of cultures and techs the AI got?
When the AI buys units, do they get to move immediately, or do they have to wait a turn like human buying does?