Quick Questions / Quick Answers

1) You have production modifiers. Let's say you have 10% to buildings, and all your cities are producing buildings. It means your manufactured goods are showing that 10% gain, which will be lost when you go to the world congress project.

I know also some policies will affect it (like Artistry opener), but this wasn't the case as my production was fine.

2) Production overflow. If the turn before the world congress project, the AI (or you) finishes a building with 50 spare production, it passes that production to the next item. On high difficulties, the AI tends to be overflowing a lot of production turn for turn.

That sounds like the reason. It tends to happen almost exclusively on the Treasure Fleet project which often gets done in 1 turn - so the production doesn't have time to stabilize. I will probably stop proposing it since it happens almost every time (up until the late game where the project does not matter), but is a shame.
 
Are the dates for Maya's great people the same in VP as in vanilla civ? I have the tech, but didn't get a great person on turn 72, which most guides have listed as a correct date.

I have recently played as the Maya and the numbers seem to match what I have read + observed about it (next is 86, 101 etc.) - so I am pretty sure you are in fact playing on Standard Speed.

I did not manage to get Mathematics before turn 72 (was like 4 turns too late) so I cannot verify if I had the same bug. However, from T86 onwards it was fine. If there is a problem/change it is in those early turns.
 
I figured it out. You must get mathematics at the beginning of the turn before the Bak'tun starts. I got mathematics mid-way through turn 71 (by getting bonus science). Reloaded a few turns back, entered mathematics at the start of turn 71, and got the great person on turn 72. Must just be an activation.
 
Ok this is driving me crazy. Why am I getting the "Near terrifying enemy" modifier against Austria in the Modern Age?? I have Riflemen and Gattling Guns. She has Fusilier and Gattling Guns. I've been looking at her unit promotions and social policies and I can't figure out why. I'm sure I'm being a noob and will slap my forehead if someone has the answer. I have 51 techs she has 52. She has Freedom. Idk I'm stumped.
 
Terrifying enemy is a specific tag from promotions like haka war dance and feared elephant, so it has nothing to do with Austria’s army’s size
 
It’s unlikely you would be able to see the promotion without the promotion flags UI mod. It could be buried under other promotions on the interface
 
It’s unlikely you would be able to see the promotion without the promotion flags UI mod. It could be buried under other promotions on the interface
OK! That must be it! Because I was coming back on here to say I definitely don't see it! LOL. Well I can live with that as long as I know the game's not cheating haha. I like the idea of the promotions flag mod but the UI is messy enough IMO
 
Is it "bad" to have religious buildings from other religions in your civ? Specifically if you are the host of your own religion. Example: If I conquer a city that has a different religion that allows building religious buildings, is it a good or bad idea to use Faith to build those allowed buildings before converting them to your own religion? I guess really I should ask what exactly does this do to help spread their religion?
 
Ok this is driving me crazy. Why am I getting the "Near terrifying enemy" modifier against Austria in the Modern Age?? I have Riflemen and Gattling Guns. She has Fusilier and Gattling Guns. I've been looking at her unit promotions and social policies and I can't figure out why. I'm sure I'm being a noob and will slap my forehead if someone has the answer. I have 51 techs she has 52. She has Freedom. Idk I'm stumped.

Isn't the Gatling gun a terrifying enemy? I am like 80% sure it is (the other 20% would be either a recent change or it came with some other mods I played with). If it is she should also have the modifier on her units because of your Gatling Guns.
 
Is it "bad" to have religious buildings from other religions in your civ? Specifically if you are the host of your own religion. Example: If I conquer a city that has a different religion that allows building religious buildings, is it a good or bad idea to use Faith to build those allowed buildings before converting them to your own religion? I guess really I should ask what exactly does this do to help spread their religion?

Its generally one of the benefits of having foreign religion:) Now before you convert it, the building is helping the enemy religion spread stronger. But once you convert the city to your faith, the building will help your religion. So absolutely I would build those faith buildings before conversion, ultimately its extra benefit for you.
 
You made me double check lol. But no it isnt. Not in the stable July 17th VP. Maybe next game I'll try a new beta. You know anything about my religious buildings question?

I did also double check and it is in the current version as of 11.1. (don't know when/if a change was made) - it is part of Covering Fire I. promotion.

With religious buildings that you get from Wonders and Byzantium the game would actually have to remember which building was purchased under which religion. I think it does not and all of them just do what do say for whatever religion you have. They may give the city conversion resistance but that is it I think. I always buy them if I can and a few times I even bought monasteries from Fealty or build the Grand Temple in a city with other religions. I never had a problem with it - you will just need to spend faith to remove heresy from them later.
 
At the risk of further clogging up the thread I'd like to reiterate my first statement and admit how much of a noob I was on this. (Slap Forehead) Absolutely this is because of the Gattling Gun Covering Fire 1 promotion. Thank you All!
 
Hello again! New question. Can you offer a leader a trade deal and ask nothing in return to help make them like you? Or let's say in theory you want to help them (without IGE) lol. But I'm mainly concerned if deals in their favor help make them like you more. I know you could argue whether or not you would ever want to do this as a pro, because it helps them and never helps you lol. But let's say you wanted to. Does this work? Take time for the deal to finish? Would it make a difference if I offered them 2 gold per turn or 100 gold per turn? Maybe some Citrus? lol..Or am I just wasting my time? I suppose I would go on to ask if squeezing every gold piece out of every deal has made them like me less...?
 
Last edited:
Hello again! New question. Can you offer a leader a trade deal and ask nothing in return to help make them like you? Or let's say in theory you want to help them (without IGE) lol. But I'm mainly concerned if deals in their favor help make them like you more. I know you could argue whether or not you would ever want to do this as a pro, because it helps them and never helps you lol. But let's say you wanted to. Does this work? Take time for the deal to finish? Would it make a difference if I offered them 2 gold per turn or 100 gold per turn? Maybe some Citrus? lol..Or am I just wasting my time? I suppose I would go on to ask if squeezing every gold piece out of every deal has made them like me less...?
Yes. I don't know the details, but if you give them 1 gold per turn you will gain the "We are trade partners" positive modifier
 
Its generally one of the benefits of having foreign religion:) Now before you convert it, the building is helping the enemy religion spread stronger. But once you convert the city to your faith, the building will help your religion. So absolutely I would build those faith buildings before conversion, ultimately its extra benefit for you.
I am fairly certain that foreign religious buildings always produce pressure of that religion, NOT the majority religion of the city. So building them and then converting the city is still helping amplify the foreign religious pressure.

EDIT: Unless this was somehow changed later, it is indeed the case:

https://forums.civfanatics.com/threads/new-version-august-7th-8-7.620957/
Reworked religious building logic so that religious buildings purchased with faith (and tied to beliefs) that boost pressure only do so for the religion that it is tied to.

@Bryan317 I believe you were given incorrect information, just fyi
 
Last edited:
And that's it...? If I gave them 1000 gold per turn I'd get the same result?
If you turn on Transparent Diplomacy you'll see how much of a boost it gave you. I believe Recursive increased the cap to 40 (positive opinion modifier) and made it decay a bit faster...while giving one GPT will give you that modifer, it will be very small; giving more will increase the modifier more but only to a certain extent and normal trade deals that are mutual exchanges of goods can also increase the modifier.
 
Back
Top Bottom