Quick Questions / Quick Answers

If I founded a religion, can I switch to a different religion if I take over that holy city and then use inquisitors to extinguish all of my religion?
 
Could someone please explain the mechanics behind the machu pichu bonus to mountain tiles within city range (+1 to food, prod, culture, faith each)? Does this apply only to mountain tiles the city owns? And does it apply only to those tiles at time of construction or is the bonus permanent? In my current game I built it in the city shown below, however I can not see the bonus yields for mountains anywhere in the city screen.
 

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Does it show up in the details of the city yield list at the top left of the screen?

Machu Picchu doesn't care if the mountains are in your borders (aside from the mountain it needs to be built on), just if they exist within 3 tiles.
 
I wasn't sure under what section it would show up but I realized it was under "from buildings" and the bonus was active. It was just a bit confusing - would be nice if the bonus showed up in the right panel for machu.
 
If I founded a religion, can I switch to a different religion if I take over that holy city and then use inquisitors to extinguish all of my religion?

FYI this can be very strong with the Syncretism enhancer belief. Often times the easiest neighbor to conquer is the one that diverted resources to founding a religion. Assuming I capture their holy city early enough, I try to add as many buildings as possible and then Syncretism as the enhancer. Then when I conquer a second holy city and have built the religious buildings in all of my main cities, I position inquisitors from religion 2 everywhere and wipe religion 1 everywhere but the holy city in one go. The religion 1 holy city is now a beastly super city that can print units and churn wonders out in half the time. On epic speed it honestly feels OP.

Also there was some discussion here recently regarding religious buildings always putting out pressure of the religion that built them. While that was found to be true, I can confirm that inquisitors make that pressure negligible/irrelevant.
 
Fun fact: even when you need a mountain within your borders to build the Machu Picchu, you may end up building it outside your borders or even in another civ's territory. At least that's how the game map presents to you.
 
Also there was some discussion here recently regarding religious buildings always putting out pressure of the religion that built them. While that was found to be true, I can confirm that inquisitors make that pressure negligible/irrelevant.

Okay so do inquisitors actually reduce religious pressure?
 
Okay so do inquisitors actually reduce religious pressure?

Per previous comments religious buildings will always create some pressure towards the religion that built them (although this contradicts their hover tip text "Boosts pressure of religious majority emanating from this city..."). In practice, and based on the game (1/11b beta btw) I recently posted about in this thread (https://forums.civfanatics.com/threads/quick-questions-quick-answers.573489/page-295#post-15660117), Portugal ended up founding a religion in their capital shortly after my screencap. I conquered it and used a religion 1 inquisitor on it immediately and then a religion 2 inquisitor later during the mass inquisition I described above. Currently there is still a +5 pressure from Portugal's religion in their now-conquered capital/holy city but zero followers. Among my core cities that were converted to religion 2 there is zero pressure from religion 1 now.

So inquisitors do not appear to eliminate base pressures totally. But as I said regarding the mass inquisition, they can/do reduce it to functionally negligible levels. I think because the vast majority of pressure is generated from pops and modified religious majorities which inquisitors do directly influence.
 
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Is it just me or is the hotfixed 1-11 version still not applying religious pressure correctly? As far as I can tell only holy cities, trade routes, and followers in the city are applying pressure. In the screenshot below Hedeby is only receiving 2 pressure..from my holy city I guess? Other Danish cities are receiving no pressure at all. Shouldn't all cities within 10 tiles apply religious pressure or are the mechanics different in vox populi? I am sure that I have the hotfixed version.
upload_2020-2-6_21-5-38.png
 
I think pressure doesn't apply to cities you're at war with, so the +2 pressure is from either Tunsberg or Ribe, or some trade route targeting it.
 
Is it just me or is the hotfixed 1-11 version still not applying religious pressure correctly? As far as I can tell only holy cities, trade routes, and followers in the city are applying pressure. In the screenshot below Hedeby is only receiving 2 pressure..from my holy city I guess? Other Danish cities are receiving no pressure at all. Shouldn't all cities within 10 tiles apply religious pressure or are the mechanics different in vox populi? I am sure that I have the hotfixed version.
View attachment 545382
If the question is are the religious mechanics different in VP? Yes. In layman's terms the player does not get as much religious pressure as the AI. It's needed... You're here for a bigger challenge right?
 
Does the AI get bonuses to city defense? I ask because the Roman's have a pop 16 city with 78 CS....which is beating my pop 23 city with the Red Fort in it (77 CS). I have a CS 38 unit garrisoned, he has a CS 36. We both have full fealty policies.
 
Does the AI get bonuses to city defense? I ask because the Roman's have a pop 16 city with 78 CS....which is beating my pop 23 city with the Red Fort in it (77 CS). I have a CS 38 unit garrisoned, he has a CS 36. We both have full fealty policies.
nay
 
I think pressure doesn't apply to cities you're at war with, so the +2 pressure is from either Tunsberg or Ribe, or some trade route targeting it.

Thanks! That is indeed the case regarding war. The +2 pressure is still a mystery to me though. The only cities following my religion are my own or allied city states. There is one follower in Ribe but I thought only cities that follow a majority religion apply external pressure.

If the question is are the religious mechanics different in VP? Yes. In layman's terms the player does not get as much religious pressure as the AI. It's needed... You're here for a bigger challenge right?

I'm not seeing where the player generates less pressure than the AI. As far as I can tell all cities still exert (or are supposed to exert) the default +6 just as vanilla.

For instance in the screenshot, Sydney is receiving +30 pressure. There are 5 cities within 10 tiles exerting pressure, +6 per city. Seems all is good. But all of those cities have synagogues which give a +25% boost. And one of those cities is a holy city with council providing another 25% boost. I don't think these bonuses are being applied - and may still be bugged despite the hotfix.

Or look at Mediolanum in the second screenshot. 6 cities in range, but only +19 pressure. Nearby Ravenna has only one more city in range, yet is generating +80.

upload_2020-2-7_16-7-18.png upload_2020-2-7_16-49-59.png

Are the spread mechanics in VP truly that complex to explain the above scenarios? If so I'd like to understand what they are. The main issue is that I can't find any information on changes to spread specific to VP (I checked the civilopedia, wikia, search), and so I can't tell what may be mechanics I'm not aware of, and what is potentially bugged. Regardless, I'm fairly certain that some aspects of spread are still not working correctly.
 
Red Fort? Himeji?

Hehe I am the one with Red Fort in my city, so he is beating the Red Fort city in CS...that's why I brought it up. And he doesn't have Himeji. I also have a GG in that city, which I know gives a little bit of a boost. Starting to sound like a bug potentially.
 
How would you remove the AI's starting pathfinders?

I found this code in the Deity section of difficulty mod.

<AIStartingDefenseUnits>2</AIStartingDefenseUnits>
<AIStartingExploreUnits>0</AIStartingExploreUnits>

But it is already set to 0? I'm 100% sure they begin with one on Deity, I often pathfinders on turn 1 (because the AI immediately gets enough XP for the bonus movement stuff).
 
I got 2 questions.
1. If i have the dlc installed can use vp comp. mods in the mods or will they not show up or work ingame.
2. Why does other civs automatically try to sanction you even you did nothing eg. Not being war?
 
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