Quick Questions / Quick Answers

Purchasing a building in VP only reduces the build time. It's half for regular buildings and 20% for wonders IIRC.
Thanks Y.O., that's the kind of thing I was expecting (that is why I doubted it actually was a bug).
Cheers
 
Thanks Y.O., that's the kind of thing I was expecting (that is why I doubted it actually was a bug).
Cheers

If I understand correctly, you also say the number of remaining turns did not change after investing (that's how it's called in VP), right? It happens to some people (=me), but it is only a visual thing. If you exit the city screen and then open it again, the correct number of remaining turns should show.
 
Thanks, that's reassuring. However, how does meeting other civs help you catch up?
1. Every civ that you have met and knows a tech that you don't know yet, makes the cost of such tech cheaper.
2. Trading to a civ with techs that you don't know gives beakers to the trade route. It goes both ways, so trade routes towards you also help.
3. When spies are available, you can steal science.
4. When tech trading/research agreements are available, you can get extra techs.
*. With the right Authority policy, you get science killing enemy units.
 
Quick question. In a recent game I failed to get my own religion but happily adopted that of the Byzantines beside me. When they enhanced with the belief that gives extra yields on great person improvements I got no effect. Is this as intended or a bug?
 
Quick question. In a recent game I failed to get my own religion but happily adopted that of the Byzantines beside me. When they enhanced with the belief that gives extra yields on great person improvements I got no effect. Is this as intended or a bug?
You can only benefit from follower beliefs.
 
But you can steal all the benefits if you capture the holy city.
 
When you found a religion, is there any way to turn off the automatic generation of great prophets in the pre-industrial era? In some games, I'd prefer saving my faith to later faith-buy units or buildings or great persons instead of getting another 2-3 great prophets. Thanks!
 
Hey guys, I would like to use the Quick questions / quick answers thread to ask for help at locating a text string that is responsible for those two entries in Currency and Philosophy.
I need to fix it in my translation, currently it looks like as the game would use the genitive of Scientist and Merchant.



Another question is related to ranged combat units. I noticed, that if you use the ranged attack button and hover above an enemy, the screen will become brighter, it looks like an overlay of brightness, is this something you are aware of?

My last question is related to garrisons in foreign cities. I use EUI and I noticed that the unit icons in foreign cities and city states are a bit out of place. Did you notice it?

Thank you!
 
Hey guys, I would like to use the Quick questions / quick answers thread to ask for help at locating a text string that is responsible for those two entries in Currency and Philosophy.
I need to fix it in my translation, currently it looks like as the game would use the genitive of Scientist and Merchant.



Another question is related to ranged combat units. I noticed, that if you use the ranged attack button and hover above an enemy, the screen will become brighter, it looks like an overlay of brightness, is this something you are aware of?

My last question is related to garrisons in foreign cities. I use EUI and I noticed that the unit icons in foreign cities and city states are a bit out of place. Did you notice it?

Thank you!
Those entries aren't database made, they're automatically made through Lua and has to be looked somewhere in the Tech Panel.

Your last question is a problem that Gazebo acknowledged, but doesn't want to fix because it's only a graphical bug.
 
Those entries aren't database made, they're automatically made through Lua and has to be looked somewhere in the Tech Panel.
Ok thank you, so this means, that I have no chance to correct it?

Your last question is a problem that Gazebo acknowledged, but doesn't want to fix because it's only a graphical bug.
I could live with the lua related issue that I have in the tech view, but these displaced icons are really annoying and immersion breaking. It is "new", because last summer while I was playing Vox Populi I haven't had something like this...
 
Ok thank you, so this means, that I have no chance to correct it?
Uhh, I don't know what the problem is to correct?
I could live with the lua related issue that I have in the tech view, but these displaced icons are really annoying and immersion breaking. It is "new", because last summer while I was playing Vox Populi I haven't had something like this...
And EUI got 2 big updates within last summer..
 
I was doing a play-through with Japan and while I was on my warmonger mission, Austria was secretly building diplomatic relation with all of the CS I had in my game. How do you counter the marriage ability? Seems like the only option is to wipe out enough CS to affect the World Congress, because she has like 40 votes to my 22 (Using the great World Congress Reformation mod). Also, any Songhai players know how to deal with worker building roads? I leave it on automated and eventually, all the workers will start to build roads when I don't need them.

Austria only gets the Diplomatic Marriage benefits if she is at peace with the city-state(s). Therefore, a drastic solution is to ally the city-state(s) and declare war on her before the WC convenes.

But if she has that many votes I'm guessing she's been buddying-up with CSs for a while and it'll be hard to surpass her influence level. Either don't let it happen in the first place or go to war!
 
Uhh, I don't know what the problem is to correct?
Luckily I found the problem. If I use the files of "The Vox Populi Translation Project" and play the game in German. I had this issue:
Wissenschaftlers: +2 :c5culture: Kultur.

I know that everybody that don't speak German can not see the issue here. In English the text looks like this:
Scientists: +2 :c5culture: Culture

The problem is this text key that is responsible for the text: <Text>{1_SpecialistName:textkey}s: +{3_Num} {4_IconString} {2_YieldType:textkey}</Text>
The game takes the name of the specialist and a "s" will be added to it. If I play the game in English, this makes sense, so In English all scientists (plural) generate +2 :c5culture: Culture.
In German however, the word for scientist ist Wissenschaftler (singular) and the same word counts for plural: Wissenschaftler.

So by playing the game in German, the text key needs to be altered, so that the game will not add a "s" to the specialist:
<Text>{1_SpecialistName:textkey}: +{3_Num} {4_IconString} {2_YieldType:textkey}</Text>
Then the text will be correct: Wissenschaftler: +2 :c5culture: Kultur.

I wonder if it is possible to add anything to the text key, so that the game will take the plural for of a specialist automatically.
 
I'm playing as China and I am 6 techs ahead of the other "competitors". Greece is my neighbor and I'm in a war against him, it's going way too easily.

Considering that China has AWESOME growth through Tradition, I feel like I've already won and this is too easy. Should I just start another game? (playing on King)
 
I'm playing as China and I am 6 techs ahead of the other "competitors". Greece is my neighbor and I'm in a war against him, it's going way too easily.

Considering that China has AWESOME growth through Tradition, I feel like I've already won and this is too easy. Should I just start another game? (playing on King)
I'd like to know if recent changes makes losers to gang up against the leaders, so please continue and note other civs reactions to your scientific pace.
 
I'd like to know if recent changes makes losers to gang up against the leaders, so please continue and note other civs reactions to your scientific pace.
Yeah I'll keep an eye out.

If anything though, there's Dido and Denmark who are "somewhat" close to me but still like 5-10 techs in between, and these new changes have made them acutally befriend me instead of being hostile. However as soon as I met up with Ethiopia (#2 in scoreboard) he was instantly guarded
 
Luckily I found the problem. If I use the files of "The Vox Populi Translation Project" and play the game in German. I had this issue:
Wissenschaftlers: +2 :c5culture: Kultur.

I know that everybody that don't speak German can not see the issue here. In English the text looks like this:
Scientists: +2 :c5culture: Culture

The problem is this text key that is responsible for the text: <Text>{1_SpecialistName:textkey}s: +{3_Num} {4_IconString} {2_YieldType:textkey}</Text>
The game takes the name of the specialist and a "s" will be added to it. If I play the game in English, this makes sense, so In English all scientists (plural) generate +2 :c5culture: Culture.
In German however, the word for scientist ist Wissenschaftler (singular) and the same word counts for plural: Wissenschaftler.

So by playing the game in German, the text key needs to be altered, so that the game will not add a "s" to the specialist:
<Text>{1_SpecialistName:textkey}: +{3_Num} {4_IconString} {2_YieldType:textkey}</Text>
Then the text will be correct: Wissenschaftler: +2 :c5culture: Kultur.

I wonder if it is possible to add anything to the text key, so that the game will take the plural for of a specialist automatically.

Unfortunately, localization isn't too friendly with those kinds of UI generated text strings. I know it isn't ideal but my hands are tied as a result of how the lua was designed.
 
Is it possible to change the frequency of events? I would like to since I play Marathon and they're quite a few in between.
 
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